Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. X

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Nope, it adds recipe types to NEI after all so all recipes from all addons of those types will show up in NEI. It just adds the recipe types though to my knowledge, for things like multiblocks you'll still need to check the thaumonomicon. Yeah barrels store 64 stacks of an item by default but...
  2. X

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    It mentions in the thaumonomicon but the primal arrows don't get infinite uses with infinity, iirc it only saves them a third of time so while infinity is nice it's not that useful with primal arrows. I believe they're just referring to the advanced transmutation which had issues due to being...
  3. X

    Mod Feedback ChromatiCraft questions and suggestions

    So do they do anything special? Or is just different levels of vis discount like normal?
  4. X

    Anti-Material Energy ME^-1

    So not 100% sure if this will work but it's worth checking, in the config folder open splash.properties and set enabled to false. Your crash seems to be related to a crash screen and I know that particular option being enabled can cause crashes so try that first is my suggestion.
  5. X

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    That could work I suppose, it's just even a single bedrockium drum is a tad under 175,000 cobble, also 6 blocks of diamonds. Assuming a constant ground level of height 64 and then removing a bit for veins, caves, and other rocks you could easily be looking at 14 or 15 chunks mined out to get...
  6. X

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Any idea of the best way of making them following the transfer node's being removed? Transfer nodes were easily the best but they were removed for some reason that I'm pretty sure I never saw explained, pity as they were a good higher end option for item transport and cobble gen, their other...
  7. X

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    A method of detecting if there is fluid in a tank? Other than the possibility of comparator stuff with a thirsty tank which I'm unsure if it would work or even if a comparator on a normal tank would work I'm not aware of any possibilities. It tends to have very powerful components though so it's...
  8. X

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Disable all block/fluid dimlets by default so people must create all of them themselves? That should solve pretty much everything as I doubt it's compatible with GT ores being tile entities so your only way of actually creating dimensions of ore would require huge time investments, one type of...
  9. X

    Mod Feedback [By Request] RotaryCraft Suggestions

    Oh right, yeah I meant petrotheum as it's got the same 4k density as most of their fluids but only 1.5k viscosity unlike ender or cryotheum. There is a planned mod called Thermal Ascension which is meant to use that stuff more heavily, planned as in they mean to make it at some point. Add...
  10. X

    Mod Feedback [By Request] RotaryCraft Suggestions

    It's really not that bad, just use something that's not stone as it specifically only affects it. At least it's not corrosive so you don't have any reason to ban it like high temperature fluids. That reminds me though, can we get rock melter recipes for petrotheum and aerotheum to go with the...
  11. X

    Mod Feedback [By Request] RotaryCraft Suggestions

    No you didn't, you raised them to the 3/8th power. That doesn't actually affect the threshold either as far as I can tell, however I'd screwed up in my calculation of the height for the speed by about a factor of seven I believe which would make the actual threshold about 17.8k density and I...
  12. X

    Mod Feedback [By Request] RotaryCraft Suggestions

    So with the rebalanced hydrokinetics I figured I might as well crunch the numbers again and give my results. Viscosity is still critical as it's the only one of the two stats used to determine speed so higher viscosity means higher height for max power. So if the fluid you want to use is more...
  13. X

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    oredict has nothing to do with the researching though, it just specifies what aspects are required, what researches are required, complexity and type and that's all that matters to unlocking it. For all we know it may be a vanilla thaumcraft bug in how hidden researches are handled, I don't know...
  14. X

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You have steel transmutation and your picture included all other pre-req researches so that's not an issue, and no as far as I can tell the research is only used once in the file that adds the research so every requirement is in that line of code. The only notable thing on that line is the type...
  15. X

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Actually it wouldn't as far as I know, because the way transmutations work means you take some of the metal and duplicate it with metallum, primarily from other metals which is where the transmutation bit comes from. This means however you need access to an aluminium nugget before you can...
  16. X

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yeah AMT is the hidden one, I was looking at it before I wandered off to watch something. It is hidden though, the second argument after the icon is type and the type with a flag of 4 is hidden. The listed aspects it needs are correct as well, however I'm not sure if they matter as you can get...
  17. X

    Mod Feedback [By Request] RotaryCraft Suggestions

    I can as soon as I figure out where the issues are, they don't seem to be showing up on github, just the code and pull request sections. Did you accidentally disable them or am I just missing something? Attempting to enter the url where they should be doesn't even work, redirects me to pull...
  18. X

    Mod Feedback [By Request] RotaryCraft Suggestions

    13.04 blocks to be more precise so yeah, 14 when rounding up. There is the aforementioned issue with density of 128 or more making torque easier to achieve then speed so water with it's density of 1000. That formula I provided was correct, although I'm not entirely sure where you measure the dy...
  19. X

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yep, it just needs those and steel transmutation to meet the prereqs as far as I can tell, I don't think there is any invisible connections as I glanced at the code once and don't remember any. @Blood Asp, can you explain why it's not working? Did I miss something or is it buggy?
  20. X

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Well I'd test it except it's actually really slow to test, the most correct way to see if it's working would be to get every research except those two and then craft 9 knowledge fragments together for a note. The tricky part being you need every other research, that's a lot of time entering...