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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The filler unfortunately destroys everything when set to clearing it so as to prevent it being a quarry alternative, not what I'd like as I actually want the basalt. The issue with the XU quarry is that it does one column at a time so I'm going to leave a volcano of dirt if I don't want a giant...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yes and yes, it interfaces with everything like a tank normally would and does have 16 buckets unupgraded. I've been playing around with IC2 biogas production, if my maths is right and I think it is it should be capable of producing about 240k EU after all the costs are accounted for. That...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yeah something happened in v3 to generate lag, the exact source of it hasn't been tracked down yet afaik but something happened. Whether it was a mod update or addition is unknown though. On a different note one extra bonus tip about the thirsty tank, it can pump up liquid death just fine. This...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Details on thirsty tank incoming, anyone who is interested in them may like having the numbers laid out for them. It's primary purposes is as a portable tank, rain tank, pump, and infinite water source all in one.. The infinite water source part will make it generate one bucket of water every...
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    Mod Feedback [By Request] RotaryCraft Suggestions

    Point of order, JadedHard is still OP compared to base TiC. ITT generally makes TiC way more OP, ME4 broke all the rules but you have to basically turn off the leveling portion of ITT or massively nerf it to make it as powerful as straight TiC which is actually pretty balanced on the whole, the...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I got it just with researching most things myself, only warp adding actions outside of that was making a bucket of liquid death for a mob farm and wandering into an eldritch biome a couple of times and getting attacked by the guardians. It's worth noting though that it's random, there is no...
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    No more Brain in a Jar?!!

    It's still there, I'm pretty sure you just have to scan one of the special zombies to unlock the research. I can't remember which one.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    For antimony I suggest making a jetpack or harness and flying around the nether, tetrahedrite spawns in there and the height limit isn't really a concern in it thanks to the different world gen.
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    FTB Departed Discussion

    The elemental arrows not working with infinity is something special to them, if you read the thaumonomicon you'd see that it makes it only have a 1/3 chance of not using an arrow with infinity instead of the standard never expending an arrow. It's something specific to the thaumcraft arrows and...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Actually thinking about my previous palladium question, is there some kind of list somewhere that says what all the materials are good for? Something that says like horde your manganese and chrome as they're good later but don't bother caring about any beryllium as it's just next to useless or...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    So I've just been on a mining trip in the end, finally got some decent tin and found nickel but sadly no naquadah veins found. My question though is there a use for palladium? Because I now have a ton of the ores from mining up a good chunk of a platinum vein but I can't see any uses for it in...
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    FTB Departed Discussion

    They still take from infinite water source, they just don't destroy the blocks though. So see if it's making mana, it shouldn't have any visual signs though thanks to the change of not destroying infinite source blocks. It's not a bug if they don't seem to destroy it, they're not meant to.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    It's worth noting that Chisel also adds a form of marble and quarried stone from railcraft is similar again if you want it. As for tubing buildcraft tubing is more an issue as it's real power is gated behind higher tier machines thanks to gates, not sure what you mean by derpy though as I've...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    So question time, why did project red get swapped for bluepower? Serious question as that seems to have been unneeded. For that matter a thought, did you think about red logic when considering alternatives? It's basically a much better redstone system + lamps and that's it, no extra ores, world...
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    Ask a simple question, get a simple answer

    With forge microblocks is there anyway to place a slab in the middle of a block?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You were right, the macerator works and you don't need steel. Macerate wooden stuff for wood pulp then turn it to planks in a compressor and it should work just fine for you.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Imbued fire works but GT breaks ordo, the way ordo works after all is it checks is it first gets what is dropped when you break the block, then it checks if it's it's possible to craft that in a 3x3, if you can't it checks if smelting gives something that can be crafted in a 3x3 pattern, if...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Actually no furnace can smelt wood to charcoal, your only options for it really are coke ovens or thaumcraft. Technically the arc furnace or something can do it as well but that's not really effective.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    If you're modifying Ender IO costs look at the conduit upgrades, the conduit speed upgrade, speed downgrade, probe, mod filter, and chargeable filter all require electrical steel making them MV-HV stuff and the advanced item and existing item filters are also MV due to needing silicon plates...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yeah I think so, really the best way to be sure is to ask @Blood Asp how do you unlock advanced metallurgy and can you please make it not a hidden research?