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    Mod Feedback [By Request] RotaryCraft Suggestions

    So I've just tested the newest version with the new hydrokinetic formula including viscosity and density, density is basically irrelevant and viscosity is absolutely critical. This is because density only affects torque which is also affected by the square of the viscosity so viscosity is still...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Not that I know of, as you pointed out it is definitely real. You can also see it in InfiTech if you cheat yourself all the research. The easiest solution as far as I can see would either be convincing @Blood Asp to unhide it so it can be researched normally, manually bashing Thaumcraft so it is...
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    Mod Feedback [By Request] RotaryCraft Suggestions

    So we'd need like high density low viscosity fluids for optimal return? Makes things trickier as generally viscosity is greater then or equal to density, cryotheum/ender is one of the liquids where it's not at only x3 the viscosity of water to go with their x4 density. I wonder how horrible that...
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    Mod Feedback [By Request] RotaryCraft Suggestions

    So far the best liquid I've found is resonant ender at four times the density of water, cryotheum is equal but it has the issue of creating snow everywhere. Glue from TiC is actually even better at six times the density of water but it has the behaviour of spreading out when placed like liquid...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Vanilla style wither farming, something like this, build the wither on top of an upward facing piston right below a 3x3 of wither proof blocks and then push it up with the piston while it's still in it's initial health generating phase. If you do it right it will have it's head be trapped inside...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Note that skeletons spawning as wither skeletons in the nether 90% of the time is a vanilla mechanic, TT's tablet of necromancy will spawn skeletons in the nether as wither ones 100% of the time as it works differently. However it spawns at a rate of 1 mob/minute which is lower then most...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Magic generators? Although it's not really regular, considering each nether star should be able to run an LV gen for 36 hours. They provide 100mil EU at base for reference, I mean they're annoying as hell to get before MV tech but they are quite good. The MV is because of The Ender, the dark...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Because they're expensive and I can't see how to set it up without a couple of other pipes and considering I just want it as an autocrafter the less complexity I need to add the better.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Is there anyway to use a logistics pipe crafting table without using logistics pipes? Because I can't see anyway except crafting pipes to use one and I'd prefer not to have use one of those.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Don't battery buffers accept any voltage though? Just pump 16 LVs into single HV storage or something and pump HV power out, and voila! No more massive loss from changing up voltage due to transformers everywhere. That's the first thought that comes to my mind anyway for how to deal with such an...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    There was a bug in older versions of the mod which allowed you to craft oak slabs the normal way, do other vanilla woods allow you to craft slabs that way? They should all require the saw as it always just affected oak to my knowledge, but yeah that's intended behaviour needing GT stuff to make...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm now off to investigate such a thing, I shall report back on if this can be used for my goal. Although I still think adding an alternate recipe in the assembler would be good.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yeah but I want automatic crafting as I want it as part of an automated system, so once it's setup I never need to touch the machine again. Actually that as a suggestion, can something like 1 bolt + 2 plates in an assembler be added for shears? Because the issue is that they can only be crafted...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I want the shears to automate their creation, not their use as I already have a use for them which doesn't need shears. That's not autocrafting or I would use them, at least I know of no way to make it automatically craft or to get items out of it. You can pump items in and then shift lick to...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Anyone know a way to autocrafting with GT tools properly? Want a way to make shears to see if it's actually possible to automate use golems. Is there any secret source of lucrum I've missed all this time as well? Or are junk ores and beans/crops still the only half useful ways?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Note that the tiny dust tip is still useful as a source of perdition, my primary source when I need it is tiny wood pulp for example as it's pure perdition so easier to handle and there isn't a ton of useless terra you get from cobble. Tiny wood pulp being the choice because you get 6 wood pulp...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    For flint and steel I'm not sure what your issue with golems was, the pedestals act as inventories so any kind of item transfer should work fine for them. 6 tiny/small dust + 5 coal/charcoal = 2 alumentum. They key is that all tiny and small dust from GT have 1 perditio, got a bunch of random...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Maybe because of the easy infinite bonemeal/lapis they allowed you to get? Basically any vanilla dye really but those two are the standout two, although they also acted as an alright source of feathers.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    So I just discovered a novel source of power, the manual kinetic generator + kinetic generator will give you 5EU per click, obviously this is pretty useless normally as you'd need to click six times a second to just get 30EU/t. However Use golems are capable of right clicking for you, I mean...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Note that the plants still work, it's just any form of natural generation that is disabled, so they'll still grow and reproduce as they always have, you just won't be able to find them in any new chunks. The reason being oil is replacing them as mentioned.