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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    So make it so you don't need stuff like advanced circuits to do it? That makes sense. There is a separate thing though, what actually needs RF still? With Ender IO's machines gone and integrated into GT it's just buildcraft that still needs it right? So what if you don't include more then it's...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The only suggestion I can think of is attempting to find an EU/RF convertor, some mod has got to have one and if you can then you can even keep the GT cables only thing by making them basically just act as transformers. Not sure what mods add them though, they tend to be fairly uncommon. On a...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    No both of those are way too high, Galacticraft requiring HV machines and Pneumaticcraft MV machines.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Kinesis pipes aren't showing up for me in NEI so no, not sure how they're disabled either so can't reenable them. So that's simple then, you just need to figure out if there is a basic RF storage block that GT is compatible with. As that way the engines can dump straight into them as normal and...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yeah I've never really had the fragments to try for it and been too lazy to research everything else to force it to appear as the only option. I might just have to go for it, unless I get a candleberry farm setup anyway. Considering you need 264 steel though that's 2,376 candleberries so some...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The TC aluminum recipe is hidden research iirc, you have to get evrything required and then combine knowledge fragments for it. The issue is more that it makes Buildcraft pipes vs Ender io conduits an aesthetic choice early game, both need GT pipes and two basic steam machines to get...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yeah that's what I'm trying to do, I'm doing it in a test world and none of them seem to work. The issue is that they don't recognise the transformer as a valid output like they do pipes and capacitors, consequently they don't automatically face it or connect as they would if they were...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yeah I'm referring to the ender io enchanter, it allows you to create enchanted books with items + xp. The thaumcraft enchants were added in this update to it with the costs listed above. No secret knowledge though on how to make the engines convert their RF to EU? Pity, really would've liked...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    So I've been playing for a bit now and found a few things worth commenting on. Redstone engines now require both a compressor and a macerator to obtain. Why does this happen? It makes the only methods of using BC pipes before those machines to be the railcraft steam engines. How do you convert...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    So anyone know why transfer nodes were totally disabled? As for the essentia mirror @Pyure the only use I know for it uses Witching Gadgets, it adds a plethora of minor goodies including a device allowing you to put essentia that's gone through a mirror back into jars making them actually...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    That's why the chance of volcanoes is normally lower, it's actually double the default rate at the moment. The bluepower default was changed to 0.005 about a month back afaik but this has a 0.01 chance so yeah, it's actually higher then normal.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Simple maths, average yield of 2.1 tungsten per chest + 13.5 ingots in the form of blocks combined with the probability for chests to spawn gives an average rate of 31.2 ingots per volcano if my quick maths is right. Of course you're almost definitely going to lose some of it to the TNT traps...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yeah the tungsten ingots and tungsten blocks are the most iffy thing, otherwise it's just a nifty dungeon really as gems aren't particularly useful and the reinforced glass is just a cheaper alternative to ender io's reinforced obsidian. So the question becomes then is it worth leaving them...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    To elaborate on how it works, the rules for them are the following. They'll generate around the lava column randomly between where the normal terrain would've been and 20 blocks below the top of the volcano. There will be a five block tall cylinder of sapphire reinforced glass around the lava...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Three easy ways, the first is just delete the Infitech folder in wherever you have FTB keep your packs and it will redownload it. The second is downgrade and then upgrade back to the newest version which will reset it. The third is manually change the version file in the pack folder which will...
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    FTB Departed Discussion

    It only supports vanilla biomes and structures, it's useful here because of the small mod list causing the game to still generate biomes and structures near identically to vanilla, thaumcraft biomes override without changing the pattern and no structures seem to screw with dungeon/village...
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    FTB Departed Discussion

    Use the stone on them, it's covered in more depth on the wiki why you'd want to do such a thing and the rules about leveling but as far as you care just use the stone bowl on them. It normally takes a few uses to get them fully dead.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Almost definitely not, while this was possible in older versions due to the fact that ids are assigned per world in 1.7 if you tried to transfer a world from v2 to v3 or even transferring an area between saves you will have a very high chance of all of your modded blocks ids jumping around and...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    That's 10 small ores right? Anyway assuming you're referring to the command deleting 100k blocks then it sounds like you didn't actually check that much, a quick calculation puts that at about a 6x6 chunk area at max and with GregTech you're likely to only have a half dozen veins at best overlap...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Infusion enchantment requires brain in a jar which should've unlocked once getting infusion, that's the only requirement I think but you need that research and not infusion. Fortress armour requires it I'm pretty sure and thaumium/void armour should be in the same research as you unlock the...