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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yes it is, I can't remember what tier of pickaxe they need though and even with that they take an obscenely long time to break. Really they're just probably the slowest thing to break in the game.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The unique ability of the buffer is that it can store up to 8 essentia in any combination, this makes it perfect for the centrifuge as it adds a buffer of 8 essentia before it gets clogged as the centrifuge can only store one. Then the jars are connected to the buffer and they'll pull out the...
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    Mod Feedback [By Request] RotaryCraft Suggestions

    Yeah that's fine, railcraft is definitely going to be used to manage carts for what I'm trying so it's no issue from me.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    A tip for you then, you can turn slimeballs into rubber. This combined with the extremely plentiful slimeballs from slime plants provides a very good alternative to resin, the catch is of course it's very difficult to automate. You could probably do it with use golems + guard golems but I'm not...
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    [1.7.10] Rebirth V2.9.10 | Mekanism 8 | Custom Mods | Very Stable | 7/24

    That worked fine, I'll definitely hop on soon.
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    [1.7.10] Rebirth V2.9.10 | Mekanism 8 | Custom Mods | Very Stable | 7/24

    Is there a reason why the server would be showing as unable to find the host? I've considered joining as the pack is quite interesting but being unable to find the server kind of prevents that. Also attempting to change to the technomancy screen in the thaumonomicon crashed the game, crashlog is...
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    FTB Departed Discussion

    Skeletal ingots are one of the bigger problems and will be nerfed whenever it updates, their damage has been lowered to that of iron. The other issue has been discussed and TiC is getting nerfed, I'm of belief that it's Iguana Tweaks that is the issue and not TiC itself as they've got the...
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    Mod Feedback [By Request] RotaryCraft Suggestions

    As a request a config option to disable the item cannon, just as it works against the pack I'm trying to make in giving viable long distance item transport that's not cart based.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Centrifuge as mentioned, messis is great for things. Candleberries are particularly good, each one will give one ordo for steel, one herba for fueling a lamp of growth for more, and one humanus for all your golem/primal needs if you're centrifuging the messis. Really though thanks to messis...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    So not sure if anyone browses the FTB subreddit but a coming feature for pneumaticcraft was announced, the plants are being removed. Well they're being made optional for a transition period and later removed but same thing really. They're being replaced with oil and an oil refinement process...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Not really, no mercury from Minechem. Despite minechem's many pluses mercury didn't have a dust form so it didn't get a recipe when I added everything, reminds me I don't think I ever released the bugfix, I'll have to get on that in the next couple of days when my schedule actually gives me time...
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    Closed 1.0.0: Witchery Vampire Ritual

    Vampirism is disabled in the pack for being too powerful, it's been mentioned over in the discussion thread for the pack that due to the way it makes you immune to damage pretty much nothing in AoA was actually a threat while you had which is obviously rather bad. So it was disabled so that mobs...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    It depends what veins you've found but Steel and Cobalt are your best bet. Everything higher than those in durability takes an EBF or other machines to my knowledge, if you don't want to wait for steel iron does work and can still get a fair amount of trees in. As for automation I use golems, I...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    It does have the same chance as a normal grafter normally, however for greatwood and silverwood leaves only it instead uses a configurable chance from the config which defaults to 10%. It does seem to have been in there forever too, with the git repository it seems that the first iteration of...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    See my previous comment about the thaumium grafter from magic bees, it boosts the chance of getting saplings to 1 in 10 when breaking leaves with it so you can expect easily 10-20 saplings a tree. Note though it only has 16 durability and drains your hunger when doing so so a high repair enchant...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    TC tip, while bone meal doesn't work on silverwoods iirc the hoe of growth does work on them perfectly fine. It can also be repaired in a thaumic restorer I'm pretty sure so if you don't have one it could be a very useful investment, makes any kind of crop managing or silverwood farming a ton...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I think Terra was annoying for me too, that said it's just bad luck, all six primals + herba do spawn in the wild so it's just a matter of running around till you find them. A bit annoying to be sure but a required step.
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    Closed 1.0.0: Lootable bodies

    Are you being hit by an explosion right after death? Because if so it would explain your items being destroyed as the corpses grab all your dropped items a second after death but if there was an explosion that could probably destroy them. Tinkers' Construct items are immune to...
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    FTB Departed Discussion

    Ignore skeletal as it's broken and an acknowledged bug that the damage is so high, it should be nowhere near that value in actuality and has been nerfed in the most recent ExtraTiC update from 27 damage to 2 damage, the new highest materials are bloodstone and crystalitestone at 14 damage so...
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    FTB Departed | Science Time

    So disable hammers heads, I just quickly went in and did it myself and it worked fine. I just disabled every material from being able to create hammerheads in the iguana tweaks config, just add the following lines into the restricted section of the restrictions config. Wood:hammerhead...