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    Moderators: They make you lose count(Longest thread still alive!)

    265 Yes, I just finished making one that doesn't work.
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    Moderators: They make you lose count(Longest thread still alive!)

    263 Minecraft power grids are a real pain to implement.
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    Moderators: They make you lose count(Longest thread still alive!)

    167 It does have a finite range, otherwise dropping it on obsidian or bedrock would make it stay in place exploding forever - exciting though it would be, you'd never get to see the results. Of course, it's pretty simple to change that range.
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    Moderators: They make you lose count(Longest thread still alive!)

    165 That's an excavator bomb - one of the first things I ever modded in. When there's nothing supporting it, it falls like sand, and whenever it hits the ground it explodes and keeps falling. It's... well... exciting if you drop it on obsidian.
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    Recent Events Discussion (RED) Thread

    Same here. Vanilla 1.8 is about half the framerate of vanilla 1.7, and on my cheapskate dumpster-find box with a $30 GPU that makes it just barely playable - and this is before we install any mods.
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    #BlameMojang

    Cleaning up would be a good idea (heck, that's what they've been trying to do), and several languages (like C++) supports abstractions like Minecraft 1.8 uses except without the performance penalty. On the other hand, not being made of easily edited JVM bytecode would make Minecraft modding as...
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    #BlameMojang

    HashMaps are pretty slow, and you're still passing it as a pointer.
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    #BlameMojang

    It's generally good design to keep related data in the same objects. Unfortunately Java doesn't support value types (and won't for some time) so there's a small performance penalty for each time you create one, and the penalty adds up when you need to create and garbage-collect a lot of them...
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    Recent Events Discussion (RED) Thread

    IIRC Mojang did some work to make the rendering pipeline more modern, but I'm not sure exactly what happened there. Another change was using objects for block positions instead of integers. You'd need to create a new object and later garbage-collect it whenever you want to refer to a location...
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    Recent Events Discussion (RED) Thread

    Far more expressive frame mods are more available on 1.7.10. Remain in Motion (by me) semi-supports rotation, too.
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    Recent Events Discussion (RED) Thread

    It's basically Firefox except not called Firefox.
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    What's new in modded minecraft today?

    That is correct.
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    [1.7.10] Remain In Motion - Block-moving mod

    New version, v2.5.1, adding a recipe for pre-directed carriages.
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    [1.7.10] Remain In Motion - Block-moving mod

    Both of these are done as of v2.5.0. Get it here.
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    What's new in modded minecraft today?

    http://pastebin.com/dfMVLeZX is a relevant chat log.
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    Recent Events Discussion (RED) Thread

    Much as I'd like to not have to target 1.8 since I can hardly play it, this is a whole lot harder. FyberOptic's project relies on the fact that back then most mods did everything they needed by going either through Forge's API or directly to Minecraft. Everything that patched Minecraft was...
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    What's new in modded minecraft today?

    Wow, that's a lot. And here I'm bugged by Thaumcraft's six mostly interchangeable but not stacking crystals wasting my inventory space...