Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. P

    What's new in modded minecraft today?

    Something like OpenPeripheral's glasses? I haven't seen much happening with it lately, but I did see a build for 1.7.10 - I didn't test it though, because I didn't want to deal with the CC dependency.
  2. P

    What's new in modded minecraft today?

    I searched Reika's Github repos for "Reika.DragonAPI.Exception.WTFException".
  3. P

    What's new in modded minecraft today?

    You could set the item fields in vanilla's Items.class to null to crash DragonAPI, or call a render pass other than 0 or 1 to crash RotaryCraft.
  4. P

    [1.7.10] Remain In Motion - Block-moving mod

    It might be unhappy that it's adjacent to carriages on more than one side - you could try again with a bigger frame. It's also possible that it thinks the destination translocator is an obstruction, in which case you'd need to put it on the outside of the frame. (If so, you'd be able to power...
  5. P

    [1.7.10] Remain In Motion - Block-moving mod

    You could try breaking and replacing the translocator which was placed second - I had to do this to get it to work once. There might be something funny in your config, would you mind posting it if that doesn't work?
  6. P

    [1.7.10] Remain In Motion - Block-moving mod

    That's really weird... Screenshot please?
  7. P

    [1.7.10] Remain In Motion - Block-moving mod

    You might need to chunk-load the receiving translocator, or break and replace the sending one after the receiving one is built and while it's loaded. Signaling a freshly-placed translocator will also make it give you a more informative error message.
  8. P

    [1.7.10] Remain In Motion - Block-moving mod

    I tried it, but it worked fine for me. Could you please post a screenshot of the setup that's failing?
  9. P

    What's new in modded minecraft today?

    Based on a Google Translate reading of the dev's blog, Ugocraft is not in good shape - the latest version is 1.7.10, which is marked "in development" and is not Forge compatible. It was posted in July.
  10. P

    What's new in modded minecraft today?

    Mod update: Remain in Motion to 2.3.0 - added rotating blocks and RP2-style frames http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2104611-1-7-10-remain-in-motion-continuation-of-redstone New: Carriage Rotator. Does what you'd expect. Note that while it's useful for...
  11. P

    [1.7.10] Remain In Motion - Block-moving mod

    New version: 2.3.0 includes: Overhauled FMP carriages - now with side closing, with either screwdrivers or multiparts (the latter works exactly like RedPower) Carriage Rotator: Work-in-progress - somewhat useful already, but has issues with directional blocks, blocks do not collide while...
  12. P

    [1.7.10] Remain In Motion - Block-moving mod

    New version: 2.2.1 includes some minor optimizations to FMP carriages and decreased log spam.
  13. P

    Poll: RFTools Dimension Builder Penalties

    If you want to make unpowered worlds seem to decay without actually messing the world up, you might be able to get the effect by sending block change packets to clients telling them that blocks have turned into solid "errored blocks" (selecting only solid blocks, so that the client-side and...
  14. P

    1.8

    My computer was a dumpster-diving find at my dad's office (they were cleaning out a lab, and basically tossed everything), plus a $30 graphics card and some RAM from the other computers they were throwing out. I guess I get what I pay for.
  15. P

    1.8

    I personally do not plan to update my mods to 1.8 for the foreseeable future. It seems like a lot of work which developers could put into interesting features (but, of course, the same could be said of any update). The only really useful new thing in 1.8 is Sponge (which is still in its infancy...
  16. P

    NoStack - carrying nerf

    It can only reduce stack sizes for now - note the Math.min of the item's old and new stack limits. I don't think I'll implement increasing stack size over 64 - there seems to be a magic number hidden somewhere, since player inventory slots only accept stacks of 64 and leave any extra items in...
  17. P

    NoStack - carrying nerf

    Simply makes everything only stack to a limit of 1 (configurable). Download: https://www.mediafire.com/folder/68pjsa7de2boh/NoStack Source is included in the download, or posted below. License is MIT (permissive). (If you make something public, a post in this thread would be appreciated (but...
  18. P

    [1.7.10] Remain In Motion - Block-moving mod

    Update time! Version 2.2.0 changes: Re-worked computer integration. Now, instead of waiting for the move() call to return to hear whether the carriage worked, you call status() (no arguments) on it. This change will help accommodate native OpenComputers integration, which is still planned...
  19. P

    [Concept/WIP] Enterprise Energy Engineering

    I'd be happy to collaborate. It sounds like you've set up the power system; would you be interested in working together on machines?
  20. P

    Mod Dev Title Request

    Remain in Motion: http://forums.technicpack.net/topic/59545-1710-remain-in-motion-continuation-of-redstone-in-motion/ Gizmos: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1288998-