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  1. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    A lot of mods are not supporting Adventure mode. So.... don't even try to report it anywhere :D
  2. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Currently bugged in GT integration. Workaround: Try to add this line at the end of galacticraft.zs script file in Scripts folder: <ore:compressedAluminium>.addAll(<ore:compressedAluminum>);
  3. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Looks like Nuclear Control 2 cape list is corrupted. It might be fixed in latest version of Nuclear Control 2, try to download it and use that version instead: https://minecraft.curseforge.com/projects/nuclear-control-2/files/2328439
  4. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Well its either use HQM, which will cause troubles and will not work for ppl on servers. Or use BQ, which works, but has couple of bugs.
  5. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Modpack is getting v3.2.14 update (soon) Note that HQM is still bugged and will cause crash on servers. Currently the only way around it is to delete the HQM save file in the world on server, or not use HQM at all. (Some ppl say, that the crash is caused mainly with Parties set. So maybe don't...
  6. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    They should not, as it is set in config. If it will. It is a GregTech bug.
  7. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    It is not intended behaviour, but Its not a big deal. :)
  8. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I really don't want to remove the questbook... I spent SO much time on that. So worst case scenario: Will transfer it to BQ. I am currently waiting for GT to fix the issue with materials, because I have a feeling that it is that. Someone mentioned text with only alphanumeric, but I am 99%...
  9. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I am really sorry for the problems the newest pack version (3.2.13) has. There is a lot that happened within GregTech (internally) and its fairly hard to catch them all in one go. I am especially sorry for the problem with HQM, I really recommend you to either not update, or if you did update...
  10. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I honestly expect that from time to time, there will be some blocks/items that are missing because of new material system. The best what you can all do, is to report the missing blocks (or wierdly named ones) on github, where I can see them easily. Also do not throw away the wierdly named ones...
  11. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    When Watchful will upload it on the repo. Also the 3.2.12 is broken in a way that it will not install... I recommend changing the pack version manually to the one before 3.2.12.
  12. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    v3.2.12 download is broken, please don't use. Wait for 3.2.13 to come up...
  13. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yes it is possible. Go to config/microblocks and put all the blocks in there. (Or make a request on Issue Tracker, and I will put it on the list for next update)
  14. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    And speaking of v3.2.12.... Modpack hotfix v3.2.12 comming soon
  15. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Because unused and worthless items from GT were removed in order to speed up loading times. There is a lot that happened in GT.24, a lots of GT materials were disabled as I said above to speed up loading times. That also goes for certain processings, even when the process gave an item from...
  16. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    For anyone concerned about the Nugget exploit in latest version of InfiTech, you can re-download GregTech on GT forum, which should have that bug fixed.
  17. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I cannot say for sure, but I think the pollution is per machine and doesnt check for fuel used. Correct me @Blood Asp if I am wrong Thats HQM for you. It has happened in the past, got it reported to HQM devs. Unfortunately the solution was not found and development for HQM is also stopped for...
  18. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Tagging all mighty @Blood Asp :) As for feedback suggestions, better to go either on Gregtech 5 forum, Issue Tracker, Gregtech Discord.
  19. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Was tempted to just say Yes, yes and yes. :) 1) It is indeed better to produce higher voltage and transform it down in places where need be. 2) Yes, lava boilers, coal boilers they both produce pollution. Boilers from other mods (like Railcraft boilers) not yet. Blood said he will try to hack...