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  1. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    https://github.com/JasonMcRay/InfiTech-1.7/issues/840 I by mistake changed different value, than I wanted to fix. Download either new MouseTweaks.cfg file from git (link in the issue) or edit MouseTweaks.cfg: LMBTweakWithoutItem=0 -> LMBTweakWithoutItem=1 LMBTweakWithItem=1 -> LMBTweakWithItem=0
  2. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Honestly I dont know what is going on... I just received a note from a player whose LST exploded, he tried to rebuild it twice or three times, always with same result. Then he just tried to add in Muffler and no explosions happen since.
  3. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    If anyone has exploding Large Steam Turbine... It seems like you MUST put in the Muffler. Its not mentioned anywhere (block tooltip, guide book, or quest), because it is a bug. So if your Large Steam Turbine explodes for no reason... add a muffler and see if it will help.
  4. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    As about the dragging the item.. Not sure why is it not working... It is working just fine in my own instance, I must have something different that is not getting pushed out...
  5. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Seismic Prospector scans 5x5 blocks down to bedrock 7L is 7mb per cycle. Cycle depends on Energy provided (LV - 8s, MV - 4s, HV - 2s, etc...)
  6. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Repair. Put them into dissassembler to get some parts back and then recraft them
  7. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I believe that it is not your server (aka you are not an admin) because I would be shouting at you how dare you report something not existing, when using old... REALLY OLD... pack version Yes it has been added "recently" same as other stuff, like new questline, a LOTS of bug fixes and cookies.
  8. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Have they been placed before you tried to submit them and then picked back up?
  9. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Quick workaround fix: https://raw.githubusercontent.com/JasonMcRay/InfiTech-1.7/master/scripts/workarounds.zs Download and put it in scripts folder (replace the old one). For server this can be only server side, it will get synced to players when server restarts.
  10. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    And back. Ok it is an issue, reported to Blood.
  11. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Oh that is what I wanted to check out. Give me few minutes :)
  12. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Guys.... Any mods will work with Infitech 2 if you will make them work. If you have crashes when adding a mod, you must solve it, if you are worried about balance, you must figure those things out by yourself. I dont have time and capabilities to test every single mod there is IF it will work or...
  13. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Have you actually made it? Because the thaumonomicon recipe page showing recipe is bugged (https://github.com/jaredlll08/ModTweaker/issues/296) @Xavion ^^
  14. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The whole 2 quests about IC2 crops are really long term ones, and are of course not necessary to complete at all. It is pretty much: "Hey, you can grow materials, but it is a lot of time and researching I cannot teach you. Wanna do some research? Do it on the internet, or experiment in here"
  15. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You might be confusing it with Crop-Harvester, that one is locked behind HV
  16. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    GT Pumps works exactly the same as BC Pump (they are also less lagy). As for the area it pumps... It remembers what it is pumping, so it will not grab water. Finding Manganese can be a problem (same as the early tin problem). Tantalum is byproduct of Tantalite, so you cannot make Tantalite...
  17. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Well the power for XACT comes in interaction around it. You can build couple XACT benches and they will conect to each other if they are touching (so you are able to have a lot more recipes stored in and access them all from one spot). It is also capable of pulling stuff out of AE system and...
  18. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You are correct. GT 5.10 is port of GT5.09 to MC 1.10. And I am saying that there will be no port of Infitech 2 to 1.10, because... Why? There is literally no reason to just port IT2 to 1.10.