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  1. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yea... I know about this. When you are crafting stuff the counter for it is bit broken. The solution for it would be to switch these quests to detection instead of crafting. But I am not really bothered by that.
  2. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I tried to take a look, but i dont really know what to look for. It causes chunk updates whenev its placed down: https://github.com/EwyBoy/EwysWorkshop/issues/7
  3. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The celebrations would be much enjoyable if the weather waqs not so hot... 30 degrees in shadows is really not pleasant.
  4. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I am hearing more and more ppl having this issue. I would recommend if you are worried about FPS then don't use them until it is fixed (which I can't say when, since @ewyboy is probably busy with other mods for 1.9.x (looking at twitter). Which makes me sad... We switched to it, because it had...
  5. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    BTW for anyone. If you want to find what research is needed (what we changed) you can head check the thaumcraft.zs script. Just an example for above straw golem: 1) Research.addPrereq("GOLEMSTRAW", "INFUSION", true); - 1 is research, 2 is prereq, 3 dont care about that v 2)...
  6. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Straw Golem < Infusion < Vinteum < Balanced Shard
  7. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    We have just recently setup subreddit, so you can all start posting stuff in there: https://www.reddit.com/r/InfiTech/ Bear in mind, that I am complete noob when it comes to reddit, so its going to look bit... boring... until I figure it all out :) (or until we get some moderators in) :)
  8. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    This happens when the ore looses its state. Not sure why that happens. @Blood Asp knows about it but havent yet found how to solve this. Sent from my MI 3W using Tapatalk
  9. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ok so if i understand correctly, you were trying to build Pump components, you checked NEI for recipe, put it the materials and it doesnt craft it. Can you please make a screenshot of what materials are you putting into crafting table for us to check if you aren't putting something wrong in...
  10. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    1) You need to bind the quest to the QDS (in quest book click on select task and then right click on the QDS) 2) You need to set the fluid conduit to extract. Right click on the connection to the tank and set the redstone thingie to always active
  11. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yea. Its currently slightly bugged, so either More Fluid Tanks (1 per fluid) or just not use them. Fix is already made, but the update version has not yet been released. I might go and build it by myself, if it will take devs too long :)
  12. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Cloud bottle from Chisel mod, throw the bottle on the ground and then harvest cloud
  13. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Not really, but there is nothing we can do about that.
  14. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yes. I forgot to write it in the changelog. It means that EnderIO has been downgraded to previous version so that change about telepad is not implemented
  15. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Modpack Update v3.2.9 - coming out soon If you are using Production Table from Steves Workshop, please remove all your items from it before update. Steves Workshop is replaced with Ewy's Workshop, unfortunately it will remove everything that you have from StevesWorkshop.
  16. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    EnderIO Capacitor Bank or its Wireless Charger should be enough
  17. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Have I said that the modpack is meant to be "LONG TERM"? :D
  18. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    known bug in latest EnderIO unfortunately. Downgrading EnderIO should fix it.
  19. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Those guides are still relevant. Only thing that is big change is that all crops that produce metal/gem require metal or gem block underneath the soil to fully mature. And that is NOT our change.