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  1. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I asume you are using Curse Launcher. If so: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1293018-opencomputers-v1-5-21?comment=1298 If the issue persists, tell it to report it to Curse Support, its their bug. If not.. let me know
  2. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hmm.. I guess I must have missclicked the coin... Well its not a big deal :)
  3. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I am not going to spoil it for you. But can say this: for most of KAMI stuff you need HEE and progress through a lot of Thaumcraft and some tech as well (osmium and stuff). BTW the update will take bit longer than it was taking in past. This is due to the pack being listed without pack code and...
  4. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Modpack Update v3.2.8 - "KAMI-hemeha!" - Out soon
  5. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I remember way way back in past that Enderminies attacked other players when they were molested by other player on multiplayer. But haven't really experienced it by myself or saw any mention about it. I had couple of enderminies visiting my base and moving around, getting killed by steam pipes...
  6. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Powderbarrel works exatly the same as iTNT as far as I am aware. Breaking should be done i think with empty hand. Test in creative :)
  7. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yup. There is an EnderIO bug with fluid tanks... Fo reference: https://github.com/SleepyTrousers/EnderIO/issues/3302
  8. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You must complete the Crate quest in the Steel Age (forgot its name)
  9. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    There will be one quest that allows you to buy small acid battery (18k EU, single-use) in early Steam Age (as part of helping with crops and using cropnalyzer) but thats coming in next update. Currently you can only bu material to make batteries (lithium shop, i dont remember when that opens...
  10. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Sulfur - definitelly nether (however I have couple stacks of sulfur from ore processing) Diamond - just shear luck. You have couple of options when it comes to finding specific vein. 1) Branch Mine on the current level (problem: You might miss the vein if it will be above or below the tunnel)...
  11. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yes. We would need to hack MB but it doesnt break anything so no need to worry about that Sent from my MI 3W using Tapatalk
  12. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    There are couple places where EXBL items are registered in: Buildcraft pipes (color from plants) chest panes in SC2 has xbl planks registered Aspects are added to xbl items and charcoal processing. Sometimes the script can fail if there is something wrong in them. So be carefull and test... or...
  13. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    http://forum.feed-the-beast.com/search/72608968/?q=Infitech&t=resource_update&o=relevance Sent from my MI 3W using Tapatalk
  14. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I mentioned it on Discord, but if anyone is going through the quests, is new to GregTech and doesn't understand something that is written in there, or if you feel like there is something missing, let me know (PM in here or make issue on Github). It is not easy to write "guide quests" to be...
  15. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    if it works normally with the Anchors then it will still work. We just made the anchor to anchor travel distance = 0 with just "stand on it, point and jump"
  16. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yes I saw it, marked it in my notes, but havent looked at it. Busy playing Doom :)
  17. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I was waiting for someone to talk back science to me :D there is also fluid called Ferrofluid, which has magnetic properties... But its specialy manufactured one... If you will melt normal magnet, will it keep its magnetic properties? :)
  18. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    use pastebin.com and put here link to it