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  1. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Also keep in mind Unstable tools MUST be crafted in vanilla crafting table.
  2. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yes, intended. Extruder is internaly melting the input. So it will revert back to normal iron (same as if you will put in Magnetized Ingot, it will demagnetize it, since liquid can't really be magnetized) That is interesting, is it happening only on server or also singleplayer? XACT and Steves...
  3. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Honestly I am not 100% sure. Part of the mod is experience the abilities for the first time :) So just test it out and you will see :D The worst that could happen is that you will have Wither flying free around in your world , killing everyone he see :D Oh and I guess I should tell that after...
  4. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The more times you kill wither the harder it gets, with extra abilities like teleporting. Its player specific, so if you kill him 10x it will not get harder for someone who never killed him. The difficulty is set on summoning. I am not sure how it exactly behaves with auto wither spawn/killer...
  5. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Modpack update v3.2.7 Will appreciate if you will enable Hardcore Wither and give some feedback on github. So we can tweak the numbers and config values.
  6. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Redstone Plates and Red Alloy plates are two different things. Redstone plate is just redstone made into plate. Red Alloy is Copper + Redstone alloy.
  7. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    As a flower the bee needs GT version fo the certus block... however its not obtainable, will be fixed in next update. (or you can grab this file and put it into your config/gendustry folder: https://raw.githubusercontent.com/JasonMcRay/InfiTech-1.7/master/config/gendustry/bees.cfg)
  8. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yes that is normal because i disabled one item from Ztones, but the recipes that have that item are badly registered so it did not removed the recipes properly. I will be probably readding that item for sake of cleanup the logs. The item has two functions. One is changing the Ztones blocks to...
  9. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    LP: What i did to ensure that LP is not getting clogged: have a buffer chest going into the machine. Crafting Pipe -> Chest -> Machine -> back to the chest... you need to filter the items going from the chest to the machine (so it doesnt pull in the final product, when its put back)... i used...
  10. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    This unfortunatelly hapens when already finished quest prerequisites were removed or changed in big. We are trying to keep that in mind, since HQM is kind of discontinued until someone else will pick the development again.
  11. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I guess this is an issue with following: https://github.com/jaredlll08/ModTweaker2/issues/296
  12. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    IC2 code is not publicly viewable, but you can decompile it. It is a crossmod compatibility. It happens only with IC2 and NEI installed. So even if we tried to use other recipe lookup method (like CraftGuide) and it would not happen with that. It doesnt necessary mean that the fault is on NEI...
  13. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    It works, however its bugged (for over few years i dare to say) because of IC2 and noone able to fix it. I honestly gave up on seeing any fix for this. You can pinch in here: http://bt.industrial-craft.net/view.php?id=1632 or here even older one: http://bt.industrial-craft.net/view.php?id=1290)...
  14. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Sorry, but my love is for somebody else...
  15. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    In the last update there was quite fair amount of added recipes and stuff, so GT is taking unfortunately longer to scan through these. Nothing we can do about that. Just start the modpack and get yourself a coffee in the meantime its loading :D
  16. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Mostly you will just need to replace config, mods and scripts folders on your server. - Thats if the modpack doesn't have updated Forge version If the forge version has been updated (it is mentioned in the changelog) you will also want to replace libraries and server-forge.jar. World is...
  17. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You are not alone who dont know what to do with that amount of power from Fusion.... We are planning to add RFTools to the pack, mainly for dimension creation, which would be end-game stuff, highly power consuming. But no promises RFTools will make it into the pack.... its quite big task to...
  18. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    It is tied to the sound. Happened to me few times as well. Spent few hrs trying to find permanent fix but without any luck. I had opened other games (for instance just few days ago i was playing Black Desert Online whilst trying to work on the modpack, and MC just wouldnt start with exactly same...