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  1. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    It did update, but its as beta, non recommended. So you will probably need to select it
  2. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Missing Mappings: It happens when blocks/items are removed from your world. Mainly happening with removed mods. The retrogen will let Electrotine Ore retroactively generate in chunks you already explored, so you dont need to generate new terrain in search for that ore. And as for the oil. You...
  3. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Well if you are updating from 3.1 to 3.2 there will be some mappings missing, since a LOT has changed. On the server console you need to confirm the missing mappings ("/fml confirm"). If that is not the case, I would need a log to see whats up
  4. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Glad you resolved it... Sometimes the simpliest thing helps :)
  5. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Updated list of mods on the first page
  6. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Keep in mind that certain configs can be also reconfigured in game. And doesnt need restart. MODS > Search for mod > click Config (if its available) and have fun without any restarts needed
  7. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Its in... just give it few minutes before you try to download it... It has JUST NOW been uploaded to the repo, so it will take few minutes for launcher to realize the files are available.
  8. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Modpack Updated to v3.2.4 - Non recommended version, must be selected from the dropdown version menu in launcher (coming in few minutes) BLUEPOWER IS REMOVED IN THIS VERSION. EVERYTHING FROM BLUEPOWER IS GONE, NO REFUNDS, NO COMPLAINTS. BLUEPOWER CANVAS BAGS - GONE, BLUEPOWER LOGIC GATES - GONE...
  9. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Currently I am able to hold on without any hard issues. The reason I got hired in my current job is that I was supposed to do what I really like (IT technician) and it is fairly close to my home (just few minutes by bus). It was good at the beginning (few years back), every day there was stuff...
  10. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Not really... It would basically mean support from donations and patreon. Or maybe being "hired" by big youtubers, to make and maintain modpack/administrate MC Server for them :) I do have laptop but its no use. I would say its even worse than computers here at work. I spent all my money on...
  11. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Honestly it would feel much better if it would BE full time job :) Because my current job is just not good enough. 8 hrs I am not doing anything at work, bored. Yes i am "getting payed for not doing anything", but I can't do anything. I can just browse internet, talk to guys on Discord, watch YT...
  12. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Playing: 0 hrs a week currently :/ Developing: mostly 4 hrs per day :)
  13. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    i dont think anyone of us touched Bee effects. So it must have been done directly in the mod adding those bees.
  14. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    If anyone is struggling with how to use the replacement command for bluepower basalt: @JoeVengence in his season 3 ep. 4 of infitech he explained it really nice in the beggining of the video: Oh and I should also say, dont just go there to watch this info... Check his whole series... it is...
  15. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    ProjectRed Circuit PLates are not craftable. I forgot to remove the smelting recipe of BP ones so its conflicting. TO fix that add these two lines in the end of bluepower.zs file (located in scripts folder) furnace.remove(<bluepower:stone_tile>)...
  16. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Not possible. It auto-scales. I am trying to not change default GT progression. So if you would like to see change for GT i recommend you putting it in GT issue tracker. Sent from my MI 3W using Tapatalk
  17. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    No 1.8 because GT will not happen for that version. 1.9 no info about that if GT will update and when. Sent from my MI 3W using Tapatalk
  18. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    If you press R when hovering over the item in Quest book, you will get the recipe. It requires 16-slot buffer. There is a typo in the book. actually... it might not be a typo but just me forgetting to swap the buffer from 16slot to 4slot.
  19. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Well if it was not tested, maybe it would be nice do give it a shot. It would definitely help the server.... playing at 10TPS is something I am not too much interested... :)
  20. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I have a feeling that it was used on the official server in past? @lafflam @Grove confirmation?