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  1. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    THERE IS NO SUCH THING AS AN EARLY APRIL FOOL'S!!!!!!!!
  2. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yep... I was also like WHAT THE HELL? When Xavion mentioned it on Discord..
  3. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I guess some of you might be interested about what is going to happen with IC2 in 1.8.9/1.9 http://forum.industrial-craft.net/index.php?page=Thread&threadID=12579
  4. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    heh... Both things you want me to look at are not my doing. So I am forwarding this to @Blood Asp (for the IC2 reactors cost, its default GT change) and @Xavion (for Thaumcraft) :P
  5. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You guys over there are having lots of fun with wierd stuff i see... Piston trees, crystal growth accelerator veins... :D
  6. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I reported to HQM issue tracker. You are not alone who encountered the issue. Found also some mention about this in Regrowth modpack and couple of other custom ones. Sorry about that, but its really nothing I can do about to 100% prevent this from happening. Beofre the release i run quick local...
  7. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Not me.. @Timeslice was changing few things... but yea... I should test the changes more thoroughly. i will be making probably half update (v3.2.3.1 or something) to fix few little issues.
  8. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I did not said I dont care. I said that I can't touch how minecraft generates its stuff.
  9. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    It might be corrupted HQM save file. You can try to restore the HQM save file from backup (it will be stored somewhere in the world folder, not exactly sure where, can't check). If that will not help, then you might need to delete the HQM save file in the world. It will however reset the...
  10. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    No. I am not touching worldgen, actually I can't touch how minecraft generates its stuff. if you dont like your world, then recreate... simple as that
  11. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    If anyone need a fix for whatever reason: https://raw.githubusercontent.com/JasonMcRay/InfiTech-1.7/master/scripts/projectred.zs grab it and replace the file in script folder
  12. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Darn it... forgot to put "* 0 " in the script Well its not like the Recipe Plan is something too important to make. But thanks for letting me know :)
  13. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    And as a celebration for the 10.000 posts on this thread I bring you...... Modpack update v3.2.3 coming live in 20-ish minutes
  14. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    AND YES... MY PREVIOUS POST WAS POST NUMBER 10000 on this thread!!!!!! WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
  15. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Well you know that I still want from you the quests for PneumaticCraft RF -> EU conversion, right?
  16. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Thaumcraft quests are being worked on right @Xavion? :D But you need to understand that priority is balancing, which I think we are getting to the point when we might be able to actuall play the goddamn modpack :D
  17. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    That was my initial thought to make it happen... but there is just quite a lot of them, and honestly they are pretty cheap to make. We are not talking fusion in here, we are talking about just some stone, redstone (mostly) and bit of iron.
  18. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    That is our biggest concern. We are trying to make a code to replace the volcano basalt for PrRed basalt, or hell even normal stone would do the trick. if we will not be able to make that work.... the last resort option is "/cofh replaceblocks" command near "important volcanos". What is meant...