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    [1.7.10] Arch-Mage Craft - Masters of Magic

    There is a problem with ether your Better Storage or Thaumic Tinkerer's config file, delete both and try coping them again from the zip file, I just double checked the ones in the zip file are the same as the ones I'm running my instance on. Can you attach your fml-client-latest.log file please.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    The server isn't rejecting your connection, just says "Unexpected packet during modded negotiation - assuming vanilla or keepalives : net.minecraft.network.play.client.C00PacketKeepAlive" which I think means you updated your pack wrong. Assuming your modding your FTB instance: Open explore and...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    I've just requested a pack update to version 0.2.0, the public test server has been moved to this version as well, until the update goes live, those on the test server can update they pack manually with this zip file or wait for the FTB team to update the launcher...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    It was more that when I play large mod packs I always end up spending most my time on the magic mods, then roll my eye at people using doing stuff with the magic mods and automating it with the tech mods when you can do it with magic anyway ^_^ That and FTB doesn't currently have a magic based...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Just woke up, thanks for the interest guys, I've replied to your PMs now, not going to be near a computer for most today though but will be about tonight if you have any issues.
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    Building A Pure Magic Modpack, Looking for Mod Opinions

    Packs live, there is a beta server as well, please move all discussion here: http://forum.feed-the-beast.com/threads/1-7-10-arch-mage-craft-masters-of-magic.52417/ :)
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    This pack is focused purely on the use of magic to do anything, if there is a magical way of doing something, any none magical ways will be disabled. The pack focuses around 5 core mod, Ars Magica 2, Blood Magic, Botania, Thaumcraft 4 and Witchery. You will need to master all 5 to become a true...
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    Building A Pure Magic Modpack, Looking for Mod Opinions

    Google it, every result on my screen is for a Lego set called Magikus :P
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    Building A Pure Magic Modpack, Looking for Mod Opinions

    That would be good, if it wasn't likely to be trade marked by Lego, I'll go with Arch-Mage Craft for the time being, hopefully the FTB team will let me change it if a better name comes up, got all the permissions for my current mod set so I'll submit a beta version. Thanks for the input girls...
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    Building A Pure Magic Modpack, Looking for Mod Opinions

    Also any suggestions on a name for this kind of pack, I'm currently contemplating "Mage Craft" but FTB official pack is currently called Mage Quest, and there is a 1.2.5 mod called Mage Craft as well so it might cause confusion. I could literally call it "Pure Magic" but that doesn't really have...
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    Building A Pure Magic Modpack, Looking for Mod Opinions

    Hand gliders would be disabled not because they are tech, but because they are a excessively cheap form of partial flight that overrides the early game flight from the other core modes, the Air Sigel, Blood Magic Flight potions, can both be obtained at Tier 2 blood alter. You also then have Ars...
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    Building A Pure Magic Modpack, Looking for Mod Opinions

    Thanks for the input, Better Storage is actually already in, but I'll give the other ones a look into :)
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    Building A Pure Magic Modpack, Looking for Mod Opinions

    Because the pack is designs to encourage the use of magic and the 5 core mods, for example, Elevators would be disabled because of Arcane Levitates, hand gliders disabled due to all the magical ways of flight, including the Air Sigal, Cranes are Tech, Cartographers is Tech etc. Things like...
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    Building A Pure Magic Modpack, Looking for Mod Opinions

    Yello, I'm currently in the process of putting together a modpack that focuses around 5 major magic based mods, Ars Magica 2, Thaumcraft, Blood Magic, Botania and Witchery. Any other mods in the pack should ether expand these 5 mods without breaking balance, add useful things that are not tech...