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    [1.7.10] Arch-Mage Craft - Masters of Magic

    OK fixed that issue, you'll need to manually update Uptime if your using the server, the update will be included in the next pack version when it's done. Remove Uptime-1.7.10-1.2.0.1.jar Download an add http://www.skid-inc.net/stuff/minecraft/Uptime-1.7.10-1.2.0.2.jar
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Servers running again, that one I can track down and fix, it was caused by my Mod not expecting something that isn't a EntityPlayerMP to trigger a onPlayerDeath event. I'm guessing the sword broke inside the table. Regardless it's easy enough to fix.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Looks like a Twilight Forest Myst craft interaction.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Config on the server is the same as single player, so no, report it as a bug to the author.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    No different error this time, still Ticking world execption but this time an IllegalArgumentException, the annoying thing is the error messages only list vaniall classes so I have no idea what the interaction is that's causing these. Servers was running fine for over a week, so I have no idea...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Baubles? Any items in your inventory that would react to an attack? Concurrent modification exception basically means 2 different threads are trying to edit the same object at the same time. It basically means something isn't thread safe, it could be two different effects being applied to the...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Concurrent modification exception again, can you be more specific as to the exact point it crashes, I doubt it's crashing on spawn since other spawners don't have this issue, it is the second they attack you, if yes then what do you have equipped what are the enchantments etc.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    What type of spawner are you using? I know the one from Forbidden Magic doesn't have that issue. In fact that was a vanilla Skeleton, so it's not a issue with the mobs it'll be an issue with ether the spawner or the killer.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Concurrent modification error on a Special mob again, servers running again now. On a side note, was busy last week (likely will be this week as well) but I'm hoping to get v1.0.0 ready for testing on the server over the weekend. For anyone that is interested here are my notes beyond updating...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Special Mobs crashed the server, it's running again now.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    To explain it better, the Jenkins page is simply a list of the number of times the mod code has been compiled by the server, how often it attempts to build the code will depend on how the service is setup. A version number is a number given to a program or mod or pack, by it's author and is an...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Build number is not the same thing as a version number, 158 is still the most recent public version: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1289299-thaumic-tinkerer-thaumcraft-addon-evolve-knowledge which directs to...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Server has been updated to v0.3.1 this is mainly a bug fix update, the version has been submitted to the FTB team, it may take them a few days to process it, if your playing on the server you'll need to update your instance with this file...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Pack is now officially updated to 0.3.0. Change Log:
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    OK so I had trouble getting Ars Magica 2 bosses to summon, and looking it up I'm not the only one, however I also can't find a fix for the issue, since Mithion is hanging up the towel and currently hasn't said if he will hand the mod over to someone else or open the source I'm looking into...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Update 0.2.0 is now live on the launcher.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Thanks for the input, I'm not including Magical Crops, partly because it Magical mostly by name only but also because it's a cheap and simple method of generating infinite resources and there are far FAR more interesting and more balanced methods of get resources in the pack already. If it's an...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    That's what the instructions on post 13 are for, they replace the files in the FTB Launcher to run the 0.2.0 version. So long as you leave the version selection the same it should just let you run it.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    You just tried to connect with the 0.1.0 pack version, 0.2.0 should load 59 mods, rather then 53. (Has the server console open on my left screen.)
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Can you retry these instructions in post 13 http://forum.feed-the-beast.com/threads/1-7-10-arch-mage-craft-masters-of-magic.52417/#post-789092 Then, open in a text editor "Feed The Beast\AcheMageCraft\minecraft\config\betterstorage.cfg" under enchantments make sure they go 175-180, then 174...