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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Specifics please, using what in it, what items did you have equipped etc. @Bearnado123, if you was online at the time same goes for you.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Is not helpful debugging information, where was you what was you doing, the server hung 1 minute after you logged in. Remember as part of the test server I told you to prove this information if the server goes down while your online.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    @Bearnado123, do pay attention to the thread we explained what was going on in the last few posts :P @madm716, please try again, I ported to the nether myself and it hung the server, I've reverted the nether back to a backup made on Saturday. Anything done in the nether since 8AM GMT on...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    The server isn't actually crashing, it's hanging with one thread at max load, which implies something is generating an infinite loop in the code. -131.69999998807907, 72.0, -144.69716255366802 is madm716 location, can you tell me which dimension your in please.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Can you kindly stop trying to kill something that's crashed the server 3 times now, I'll command kill it at some point, in the mean time please report this server issue to the mod developer, and hopefully he can include this fix in his last patch.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    This is about the same location that I've been seeing location errors or mana burst and Eldritch Orbs, althought I doubte the two are related.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Pack is now updated to v1.0.1 :)
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Newest official version of Thaumic Tinkerer was to blame, removed that update. Server is now running version 1.0.1, no new mods or config changes just mod updates, if your running testing on the server navigate to the packs instances folder, delete the mods folder, then copy the mods folder...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Server will be down while I debug an issue with the next version of the mod pack, for some reason something that exists on the server is causing "java.lang.NoClassDefFoundError: dan200/computercraft/api/lua/LuaException" when the overworld loads with the new mods. Trying to work out what it is...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    That's not a feature it was an over elbarate troll *rolls eyes* and that was added in because xcomp also made it so that ages got less and less stable so long as direwolf20 or Soaryn was in the age, I should also note the troll didn't work properly. It's highly unlikely to be in the release code.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    To note the way to get out of a Mystcraft Age if you forget your book, is to use the resources in that age to keep making new random age books until you find an age with a Rift, then just jump in. Also Ars Magica Divine Intervention should teleport people back to the overworld, Self -> AoE ->...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    V1.0.0 is now live on the FTB launcher, a good number of mods have been updated and a few extra mods have been added, including some disabled mods. Change log:
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    It might be a forge version issue, but I can't really roll back forge, there are mods that require 10.13.1.1224 at least and 10.13.2.1230 is the most recent recommended since I think 10.13.0.1199. So I'll have to wait for Twilight Forest to update to fix that one potentially.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    It's running, checking... Yep it's fine my end.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Best to report it to both mod Authors then, since it's Twilight Forest that crashes on Null Pointer, but it's Thaumic Exploration that causes the crash, technically both parties could fix it. Unfortunately I don't think Thaumic Exploration configs let me disable it.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Please give me a list of EVERY bit of equipment your using including baubles and their enchants, I just tried a full set of enchanted KAMI equipment and the sword in single player and it was fine. If you don't know please boot a single player creative world and duplicate the conditions. "Test...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Null pointer exception, it could be Twilight Forest or Thaumic Tinker, it really depends what TF was trying to reference. Note, I am now giving consideration into disabling KAMI.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    I've updated ThamuicTinker to a dev version, build 402, you'll need to ether redownload the v1.0.0. listed above, or manually update ThamuicTinker from here: http://jenkins.nekokittygames.com:8080/view/Thaumic%20Explorer/job/Thaumic%20Tinkerer/
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Server is about to be updated to version v1.0.0 for testing prior to me submitting the update on Monday, here are the change logs. Members of the test server please double check everything you have already created still works, and test out the new mods (not so much the updated mods). If the...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Looks like it was Twilight Forest that took the server down, it's restarted.