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    [1.7.10] Arch-Mage Craft - Masters of Magic

    I can't believe someone managed to dig this thread out given how long ago I stopped working on in, with that regard allow me to apologise for not at least letting you guys know that I had moved on, maintaining the server became to much of a pain and then other things got in the way, but...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Twilight Forest generation issue again, server running again.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Double check that it didn't give you anything, or spawn into single player and test it, and report it to Mithion, I can't fix bugs with mods.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    OK the FTB team has fixed the issue with version 1.1.3, they've had to increase the version to 1.1.4 to replace the bad zip file but it should be working now. Thanks for looking into the rendering error, the block that is causing you problems is at -476, 64, 992.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    *Points my post above yours* something broke the update, I'm chasing the third party pack team to see if I can get it fixed.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    I think the launcher is having problems, ether that or the update they committed to the server is corrupt and isn't extracting fully (the one I uploaded and linked them to appears to still be fine). There is a link in post #313 put the contents of that in Feed The Beast/AcheMageCraft/minecraft.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Update 1.1.3 is now on the launcher, change logs are the home page. @Valeriotor @Maffeo404 Please report to Mithion and Tombenpotter respectively, you can find links to the mods on the mod spreadsheet on the home page, remember to supply as much information as you can to them.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Version 1.1.3 is on the server, it should fix the NEI crash issue, I've updated Sanguimancy and Blood Magic again so I need the Sanguimancy rituals checking, also and this is IMPORTANT, EVERY potion effect ID has been changed, and I mean every one of them. This could break any potions you've...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Well that was well timed, I've been had much time to check the thread recently, ticking entity crash, from AM2, servers running again, and yes I know AM2 and Botania have updated, it's on my list.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    *Points you to the handful of posts directly above yours* Note I can not fix bugs with mods, only the mod authors can do that.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    3rd Party Pack team was nice and quick this time, thanks guys, 1.1.2 is now live on the launcher, I'll need to hot fix Botania when it next updates but I'll worry about that :)
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Send it Vazkii's way, something in Botania is causing it and that's the only thing that updated today.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Did you install EE3 on your client? Because I know EE3 causes that crash, and crash logs are in your instances folder, under crash-reports.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    And both are magical mods, I didn't disable the potions from Witchery and Botania just because Blood Magic already does them.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Nice spot thanks, I've updated version 1.1.2, if your playing on the testing server, navigate to the packs instances folder, delete the mods folder, then copy the mods and configs folder from this zip file: http://www.skid-inc.net/stuff/minecraft/Arch-Mage_Craft-1.7.10-1.1.2.zip
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    There are no errors in the server log file, I suggest you check with the Witchery Author as there nothing I can do about it, make sure to be as detailed as possible, where you was, what armour you was wearing etc etc.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Twilight Forest world gen again, my best guess is it has a problem trying to generate something to do with Ars Magica 2 in the Twilight. Because I play on a server with most the same mods and a bunch of tech mods, and this doesn't happen on that server, at least not to my knowledge. Ars Magica...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    It's firing a NullPointerException, the wand might not exist, Thamuic Tinkerer has updated 3 times today, so I'm grabbing the most recent version to try that before reverting: http://jenkins.nekokittygames.com:8080/view/Thaumic Explorer/job/Thaumic...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    *Points at the bottom of the first post*
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Side note, Witchery has been known to over spawn Hell Hounds on another server, so keep an eye on that, if it looks like they are spawning and stopping other mobs from spawning let me know.