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    [1.7.10] Arch-Mage Craft - Masters of Magic

    OK all updated, the client download for 1.1.2 has been updated as well, see post #267 for the download link.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    OK server booted with the old version of Blood Magic, since the update to Blood Magic is a minor one I'll revert Sanguimancy to it's official version and update them both next time. I'll tweak the server to this and update the link above. @Hellhound please be patient, I'll report when I've got...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    @Hellhound it's not witchery it's Sanguimancy, it's out of date and the officially released version apparently is calling a method that doesn't exist anymore, I'm updating to this dev version then finishing my dinner...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    I'm about to push version 1.1.2 to the server, change log is below, if your playing on the testing server, navigate to the packs instances folder, delete the mods folder, then copy the mods and configs folder from this zip file...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Definitely a crash that's something to do with the Twilight, looks like a biome generation issue again. Anyway server running again, I'll probably be updating the pack tomorrow if I can find the time. @Valeriotor Thanks for that, config has been updated for the next version, I wish Minecraft...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    The compendium is lieing. Guys, seriously you don't need to tell me when mods update, I'll update the pack when I have the time, or when I think it's a good time to update everything. Nope, find a way to use it or deal with it :P
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Found the offending config, will release a hot fix as soon as possible, to manually fix go to your instance folder, open the config directory, then GanysMods, edit ganyssurface.cfg, and change "Enable 1.8 Enchanting Table" to false. This has already been done server side.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Sever died due to a Twilight Forest generation issue, server is running again. The issue with Ars Magical appears to be Gany's Surface, I'm looking into a config fix, otherwise I'm going to be screwed (Early indications is it is something I might be able to fix via the config). The issue with...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Version 1.1.0 is now officially on the launcher. :)
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    I don't know ether I'm afraid, the server is rejecting you due to a null pointer on one of the packets your sending, the mods you've listed, have never been on the server, and most would crash the server if they was there.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    10.13.2.1230, it's the same one the last version of the pack is on :)
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Your client appears to be sending bad data packets, best guess would be something is wrong with your instance or something is corrupting the packet. Try restarting your PC, then try creating the instance from scratch.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Thanks I'll get them sorted and put in the release version and restart the server at some point. The server is there to help test the pack not play with friends, and the instructions to request to join are fairly clear, so sorry, no.
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    Note, the instructions on committing to helping test the pack on the test server are fairly easy...

    Note, the instructions on committing to helping test the pack on the test server are fairly easy to find.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    The pack code is on the first post of this thread, open the FTP Launcher, select Pack Codes on the top right, enter the code in there and it'll appears in the bottom of the 3rd part packs list.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Don't just add the content, delete the existing mods folder first, then copy the contents over, the only things that have changed are mods and configs.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Sorry for the delay, I forgot, server is now running version 1.1.0, if your running testing on the server navigate to the packs instances folder, delete the mods folder, then copy the mods, configs and scripts folder from this zip file...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    OK so the 1.1.0 version is mostly done, there are 2 mods with updates that I can't download currently, but they aren't important, my private test server is running the current version, so long as it remains stable for the next 24 hours I'll push the new version to the public test server. At that...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Thanks for that, I knew there was an update but couldn't see it in the beta folder for the mod or on the forum thread. To note I was warning that I might reset the server, not calling a vote on it :p Ultimately I'll reset the server if I think it best serves the testing of the pack (your...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    To note, I'll be updating the pack sometime after boxing day now that Ars Magica has a fix ready, I'm also giving strong consideration to a server wipe on this patch, due to most of the core mods having update for them.