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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    If you toss them all in the cauldron (at least this worked for me) using alt + Q, i think you can wash a whole stack in one go ... not sure if that was fixed though. Use a GT wooden fluid pipe to put water in your washing station.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Some wires are interchangeable, for example you can still use ic2 tin cable to make LV battery hulls in the crafting table. IC2 copper cable can also be used for the MV batt hull as well as basic circuits. If you're using the FTB launcher version: Dont try using those red alloy ingots to make...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Stop right there, you nailed it. But also, you should consider putting a buffer steam tank flush against the side of your boiler (make sure the valve on the tank connects, with GT boilers make sure the output hatch connects) - EIO Tier two pipes should move enough steam to make a LV turbine run...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Since version 1.1.5 of the pack, you have to build a turbine and grunt-work your first batteries out, ie you need several basic machines first, you can build an ic2 batbox to help with early game energy before you fill a GT battery though - hulls can be built without an assey machine, use a...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Well, i guess its its not like they had much of a choice being screwed out of battery storage after 1.5.1 has pretty much forced their hand, so i don't know why i was so surprised really. Its kinda funny that people rag on 'oul greg for his "forceful" methods of making people use his system, but...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Anyone else using multiblock tree farms seeing weird behaviour? i know you can make them square but mine is still the diamond shape because im lazy, could that be why im seeing weird behaviour? Excessive fertiliser consumption, by this i mean: even switching down difficulty levels to check, a...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    @Pyure http://www.reddit.com/r/feedthebeast/comments/2hkgir/gregtech_1710_beta_industrial_blast_furnace_wont/ I just found this very interesting link on reddit, the post in question down the thread was made 21 days ago, claiming that an EBF only needs two energy hatches, since each one...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I used to get intolerable lag on 1.7.x till i installed Fastcraft, havnt had a problem since - though i did make a point of disabling inventory tweaks too because it was making minecraft play the stop 'n' go game when i opened chests and crafting tables. Edit: well nevermind the multiblock...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I didnt have any issues with boats, are you using fastcraft @asb3pe ?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Treecapitator can do the leaf blocks, it also makes for more realistic lumber cutting. Charcoal, Greg should add charcoal pits like they use in Terrafirmacraft, fill it with logs, set it on fire and come back later with a shovel.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Really? Then someone stole your layout ideas from the post on like, page 15? lol
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Curses, intercontinental communication xD We need some kind of basic, once use bucket ... because you cant make bread with just a crafting table, its kinda iffy and im having real trouble finding enough food on the dev server, having finally found somewhere far away enough from everyone else and...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Generate a map with all of Biomes o plenty's worldgen set to disabled, you'll find plenty of decently sized hills then.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You can make casings with the steam alloy smelter, you need a mold (8 steel bars > plates > use either file or hammer or both to make a casing mold) Edit: i have to admit, im not hugely fond of how NEI handles some of these recipes - it really needs to be made to elaborate on what machines are...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    thats weird, i managed to make them in 1.1.2 without issue, i only upgraded beyond that the other day because id had issues getting 1.1.4 to work - maybe @Jason McRay changed something in the configurations, or a change in GT itself? Edit: @gallowglass I wasnt able to find anything relating to...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    you can still make the batteries the old way iirc, just bear in mind that you need a GT transformer to bridge between ic2 and GT.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    i'd of thought with his usual attention to detail, that the battery buffer interfaces in GT would be more than a four slot box and poor real-time monitoring ... i wonder if anything can actively read from those boxes like the IC2 Nuclear Control mod does for tanks / batteries there.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I noticed that PZ does add alot of interesting mobs that don't show up on the journeymap radar, giant rats lol. they need hp buffs though, especially mammoths and bears ... but i haven't noticed an overly high drop in vanilla mobs on my world, thats saying something too because i planted my...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I haven't actually messaged you before about it, i actually only read the requirements you'd posted on being a tester the other night and im unsure just how much of it id actually be capable of meeting without tutoring. lol :P
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    i actually canned SoL and HO because i had a love/hate relationship with them on crash landing, once you had 3 or 4 high-intake items it really didnt make a difference, and if you were careful enough (unlike my brother) and dont go jumping and running everywhere, i do agree with @Pyure 's post...