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    Early Botania Mana Garden

    :eek: douplepost!, but I found something useful ;) Exploiting strange water mechanics I managed to get 14 hydros in a 9x9 area. Each flower has 3 unique source blocks to pull from, and it won't ever run dry, unless some sneaky flower pulls two sources at once. I don't think it's easily...
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    Early Botania Mana Garden

    Ah, I missed that somewhere.
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    Early Botania Mana Garden

    huh... In the 3x3 pool setup I have, the flowers all reach the spreader no problem. Pics:
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    Overated/Problematic/Misused Mods

    I find minetweaker really overrated. Because of it, so many packs out there take it upon themselves to fudge with the mod recipes in the name of 'balance' or whatnot... Can't they just accept that it's impossible to balance everything when you're using too many mods... give up already and stop...
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    Direwolf20 1.7.10 Help, Venting and Discussion Thread

    Yeah, from what I've watched of it running, it sucks water up, but often the water will refill. I haven't seen the quarry ever go back and re-pump the water though. I'm not quite sure how the water keeps replenishing itself though. If the quarry is fast enough it shouldn't happen, since you'd...
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    Direwolf20 1.7.10 Help, Venting and Discussion Thread

    i think you'd probably still need a block underneath it, to prevent it escaping downwards, so 6 i guess. The cage I have mostly minimises damage though, since the head-height ring blocks most of the wither's shots. I can just never be bothered to build enough reinforced obsidian to make a room...
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    Direwolf20 1.7.10 Help, Venting and Discussion Thread

    My many cleaver with beheading VII gets a skull for every kill that I can recall... the tooltip says 90% though. same basic design as yours but no extra damage or looting. just lotsa obsidian+ender pearl, and flux. It only takes 14 blocks of reinforced obsidian to trap the wither by the way...
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    Recent Events Discussion (RED) Thread

    About the bug that everyone's talking about, before it was broken, was that what causes the ground to not load when you're flying just a little too high? that's really annoying... From the explanation given a little while ago, it sounds like that may be related, but I haven't dug through the...
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    Direwolf20 1.7.10 Help, Venting and Discussion Thread

    Got any blocks that convert between IC2 power and RF? [IC2]: EnergyNet.addTileEntity: adaptors.RfBlockDelegate sounds like an IC2 energynet<->RF interaction
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    Direwolf20 1.7.10 Help, Venting and Discussion Thread

    The 1.0.2 version of the pack has an issue when creating a new world. One of the easiest ways around it is to load up the 1.0.1 version of the pack, make your world, and then update to 1.0.2. It's a bit of a faff, but the error is hard to nail down. I searched for a while and haven't seen anyone...
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    Direwolf20 1.7.10 Help, Venting and Discussion Thread

    have you tried fastcraft? it generally clears up this sort of lag in 1.7 Try an autonomous activator with a beheading sword in it, auto-kill mechanisms generally exclude rare drops like wither skele skulls on purpose.
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    Direwolf20 1.7.10 Help, Venting and Discussion Thread

    I was about to type that I thought of making a void age a couple days ago, but stopped when I remembered that I'd have to turn of instability. Now I'm thinking I won't have to since there's no ore in a void age, so it shouldn't be a problem since the pack's myst instability is ore related... If...
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    Direwolf20 1.7.10 Help, Venting and Discussion Thread

    I've always had to reinstall forge on 1.7.10 packs that I push from the ftb launcher to multiMC and then duplicate. non-duplicated ones worked fine though. On another note, does anyone else ever fall into the trap of not having any buildings at all? I tend to just end up with a "work space" out...
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    What's new in modded minecraft today?

    aww, the extra interesting 1.8 stuff was nice. Especially since this thread has just turned into changelog after changelog after changelog, most of which are just bug fixes. updates posted here used to be interesting features and small discussions of those features - now the thread feels cold...
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    Direwolf20 season 7 - Huzzah!

    I actually tend to use hammer and quarry for my mining needs, since sometimes the quarry isn't fast enough, or I don't have the power infrastructure to properly support it. Right now I'm finding hammer mining to be so effective (especially with the different y-level concentrated ores) that...
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    Direwolf20 season 7 - Huzzah!

    actually, this works. But you have to manually install forge. MultiMC seems to tag FTB instances, and uses an FTB launch style system for grabbing forge when using ftb tagged instances, but If you copy an FTB instance it can screw with MultiMC and the way it grabs FTB-style forge installs - so...
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    Direwolf20 season 7 - Huzzah!

    The only thing I know of that requires mining level 5 is manyullyn blocks.
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    Direwolf20 season 7 - Huzzah!

    Wow... in Direwolf's latest episode, I couldn't believe it when he started making his pickaxe out of manyullyn. I'm also surprised he's still sticking hard to moss tools *sigh*. I did a bit of comparing just to test and the difference, in numbers, between a many head and cobalt head is...
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    Direwolf20 season 7 - Huzzah!

    The upgrades themselves are called "augments". The machine tiers allow more augments to be installed and are also prerequisites for higher level augments. -.- I've been playing around with thaumcraft's new stuff and got some warp, so I made myself some bath salts. Only to find out that the...
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    Direwolf20 season 7 - Huzzah!

    I seriously doubt switching the config option will remove the plants that are already in the world. And both energy transfer node + transfer pipes from Extra utilities, and energy conduits from EnderIO supply power to buildcraft and forestry machines no problem.