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    Am I the Only One that Prefers EBXL over BoP?

    And it recently got ATG support! I am currently testing this myself and so far it looks amazing.
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    Rotarycraft - the mindblower and builds

    You can enchant the woodcutter to have it replace saplings at 100%. The not cutting down a tree seems to be a slight issue. It can be fixed through the config: B:"Instant Woodcutter"=false Set it to true and you should be fine.
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    Why is 1.7 such a big change to modding?

    More like 300k+ ;)
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    rotarycraft: how do you use it/are there any geeks out there using?

    Yes it has changed in v10 or v11, can't remember right now. Yeah you should be able to mine 4 of 5 layers, just the last one above the void should be indestructable.
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    boring machine from rotarycraft is not doing its thing

    Last i played with RC everything was documented in the book. It could be that some things are a bit ambiguous and need a clarification. Also the "up to 512 Nm" is for vanilla minecraft. If any mod changes how hard a block is it will require a different amount. And some mods make their blocks...
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    rotarycraft: how do you use it/are there any geeks out there using?

    You can't "mine" the last layer of Bedrock. So if a FlatBedrock mod is in your pack and active you have to mine the nether ceiling for example.
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    FTB Monster mod pack listed - What do you think?

    Have to agree that BOP on its own is meh. With ATG it is a little bit better but i still don't like most of its biomes. Thats why i personally switch BOP out for Highlands (which recently got ATG support). The biomes and sub-biomes for me feel much better than EBXL and BOP.
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    Weekly News Issue #1

    Problem is that not all mods raise a @CONFLICT in the log. Some outright override other blocks/items and sometimes even fail to raise a message about it, otherwise those can be found in the FML log searching for "override", "overridden", "overwritten" and "overwrite".
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    Opis Map Writer

    Changelog from Mapwriter 2.0.14 The bolded part is from interest here. Hopefully Prof includes this in Opis later on as it would certainly prevent this issue and probably improve memory usage as well.
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    So as compensation to all forum users. (Mod Pack Mod List - New Feature Pack)

    I am sorry but i am still a person. Just because i have tags which identify me as a FTB Staff member it doesn't make me not beeing a human beeing anymore. And so i wil go on writing stuff like i did. I am already careful about what i post and how i post things. Believe me when i tell you that i...
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    So as compensation to all forum users. (Mod Pack Mod List - New Feature Pack)

    You do realize that some of the mods you mentioned are currently crash the game? Thus they can't be used in any mod pack which claims to be kind of stable. Other mods are simply not really needed. But if you love them so much go ahead and leave we certainly won't shed a tear.
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    I like my old IC2

    IC2 Exp for me currently has 3 culprits: No real mid-tier generators - there are one chamber nukes but even those are expansive compare to just spamming small generators Too many Transformers needed to get EU to split down HV/UHV to usable levels No landline like transmission of energy. I mean...
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    So this whole Gregtech thing.

    While the configs might be vast and one can change many things some changes can not be reverted. And there is NO standard for OreDict names/entries, which has been confirmed by Lex.
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    So as compensation to all forum users. (Mod Pack Mod List - New Feature Pack)

    Not true, i get alerted everytime someone posts there. Some of those mods are already tracked by us and might get a chance in the future. The suggestion threads purpose is just to inform us of mods we might not have seen yet. Whether we include the suggested mod or not is an entirely different...
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    FTB Master Configs

    Again. The "Master Configs" will only include configurations for mods we use in our packs OR configurations we get from mod developers telling us those have been optimized to our configs. At some point there might be some configs in for mods we won't use but the bigger it gets the harder it...
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    So as compensation to all forum users. (Mod Pack Mod List - New Feature Pack)

    And why do you post in like every thread concerning our modpacks that we have to put in Mekanism? There is a suggestions thread, post it there if it hasn't been posted yet and leave it. You sound like a fanboy who is disappointed his candy isn't to be found everywhere. And it beeing far better...
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    (Xeno's Reliquary) It's back for 1.6!

    You need to learn the difference between "Open Source" (LGPL, GPL, CC etc.) and "Visible Source" (Reika's mods for example)
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    Upcoming Mod Packs

    Simply put: No the current launcher can not do that right now. It would need further adjustments to allow Retro-Modpacks.
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    FTB Horizons - General Feedback Thread

    Nope, but until that API is stable and not changeing every release it won't be in.
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    FTB Horizons - General Feedback Thread

    In the code there will be IDs still but we as mod pack creators/players will not see them anymore hopefully. That largely depends on the mod. Some will transit fine some won't.