boring machine from rotarycraft is not doing its thing

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steve g

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Jul 29, 2019
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so. playing with rotarycraft now. noticed the boring machine to make tunnels. saw a youtube vid on how it actually works. set it up. has a gas engine with a clutch. and...nothing.
just staring at a wall that never goes away. the grates the machine makes while digging dont appear either. I did see it work earlier on a test map.

what gives. either this thing works, or ill just go back to buildcraft (running horizons pack)
 

JoeDolca

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Jul 29, 2019
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I hate Rotarycraft with passion, so know my opinion is biased when I say: Go back to buildcraft and never look back.
 

Protocurity

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Jul 29, 2019
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Generic problem time:

#1: Do you have both the engine and the clutch oriented in the right position? Green is input and red is output; sometimes the machines don't work because a shaft or a device is backwards.

#2: Do you have the clutch powered by a redstone signal? The clutch will not transmit power unless it receives a redstone signal.

#3: Did you select the size of the tunnel on the bore interface? If you don't select the area to mine out, then the bore won't do anything.


Those are the first 3 common issues that might occur.
 

steve g

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Jul 29, 2019
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as i mentioned, i did have this working on a test map. yes to all 3, and so far nothing. I wouldnt be here if it were that simple.

the thing is this: the in-game documention is sorta allright, but honestly. this needs a lot more documentation and the wiki thats up right now is seriously lacking in that department. add to that only 1 or 2 YT videos (spotlights mostly) and its a little frustrating getting things to work in the mod. i did a lot of searching about the boring machine and i really, really want this to work as horizons is a bit limited when it comes to anything that can dig and mine without user interaction
 
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Protocurity

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Jul 29, 2019
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Double check? You'd be amazed how often something like that slips in, no matter how well versed in minecraft someone might be. I've seen threads span pages before someone figured out the problem was that a lever was de-powering a nearby block or something silly like that.

Other than that, you'll have to tell us the difference between the normal world and the test world. If it is the same file, then it shouldn't just arbitrarily cease functioning in some world. Maybe if you are trying this on a server, there is some plugin or config change that is causing the bore to refuse to function?

EDIT: Ah, if you aren't sure how things work, I'd suggest making an Angular Transducer. It tells you what kind and how much power you need for a device to function.
 

steve g

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Jul 29, 2019
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nope everything was right...except for lack of torque on the machine. the utube i saw didnt have any additional machines in the power train, but apparently something changed. had to add a cvt and crank up the torque to get 512 off a gas engine. not easy to determine unless i use dynanometers...whatever plugin that does eu/rf tool tips, it needs to display those power readings from rc machines badly.
 

Protocurity

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Jul 29, 2019
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Ah... it was a mistake on my part.

When you said "gas engine" I assumed you meant "gas turbine" and not "gasoline engine". A gas turbine would have enough torque to power the boring machine by itself. A gasoline engine needs 4 times the normal torque to do so. As for why it works in the test world: the boring machine requires enough torque to go through certain levels of hardness. If you didn't hit any hard objects while testing, then the gasoline engine would appear to be sufficient.
 

twisto51

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Jul 29, 2019
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I setup a boring machine, works great until it hits Magical Crop's Magic Essence Ore, at which point it doesn't work at all. I have 20 steam engines driving it. :)
 

Protocurity

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Jul 29, 2019
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I've never dealt with magical crops, so I don't know what might be causing that. All I know is that, if you want to go through obsidian, you'll need 8192 NM of torque. That is the hardest object to go through, and 512 is necessary for everything else in vanilla and many other mods.

If you have 20 steam engines, that is about 640 NM. It'll go through diamond with that amount of power, but obsidian and maybe some harder mod ores will pose a problem.
 

twisto51

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Jul 29, 2019
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You need 1024Nm of torque to go through both Essence and Aluminum ores. I'm up to 32 engines now, should be good until I run into natural obsidian gen.

I'm going to assume the Handbook is out of date if you need 8192Nm to go through Obsidian since the handbook states "up to 512NM for the harder blocks."

I think that is the most frustrating thing about this mod. Many things aren't documented anywhere it seems and/or are documented incorrectly.
 

PierceSG

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Jul 29, 2019
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Hmm....does monster has buildcraft in it? If so, isn't there a pneumatic engine of sorts that takes in mj and produces up to 3 tier of torque and speed?

Sent from my GT-N8020 using Tapatalk
 

Lathanael

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Jul 29, 2019
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You need 1024Nm of torque to go through both Essence and Aluminum ores. I'm up to 32 engines now, should be good until I run into natural obsidian gen.

I'm going to assume the Handbook is out of date if you need 8192Nm to go through Obsidian since the handbook states "up to 512NM for the harder blocks."

I think that is the most frustrating thing about this mod. Many things aren't documented anywhere it seems and/or are documented incorrectly.
Last i played with RC everything was documented in the book. It could be that some things are a bit ambiguous and need a clarification. Also the "up to 512 Nm" is for vanilla minecraft. If any mod changes how hard a block is it will require a different amount. And some mods make their blocks ridiculously hard thus requireing a huge amount of torque to mine them...
the thing is this: the in-game documention is sorta allright, but honestly. this needs a lot more documentation and the wiki thats up right now is seriously lacking in that department. add to that only 1 or 2 YT videos (spotlights mostly)
Do you really expect a mod author to make and maintain a mod (or in Reika's case: a bunch of mods) AND make a wiki/page while there is a really good in-game documentation for the mod?
 

twisto51

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Jul 29, 2019
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Last i played with RC everything was documented in the book. It could be that some things are a bit ambiguous and need a clarification. Also the "up to 512 Nm" is for vanilla minecraft.
If I'm using Rotarycraft I'm not playing vanilla minecraft. There is a limit for how hard something can be. That is what his max torque should mine---or it should state that things above X hardness cannot be mined---and the handbook should reflect that. Aluminum ore is not harder than obsidian. Essence ore is not harder than obsidian, at least not judging by how fast those 3 items can be mined with a steel pickaxe. Obsidian is in vanilla minecraft, 512Nm will not mine it according to at least one post on this forum.

Everything is not documented in the book. Read that book cover to cover, let me know where it says that fans will replant crops. Let me know where it says that a Hydrokinetic engine will consume canola oil faster than you can make it? On top of that simply reading the handbook crashes minecraft for me once or twice a day.

It is a cool mod with out-of-date in-game documentation, where the behavior of multiple machines is changing just about every patch now that he is trying to balance it so that everybody doesn't just build hydrokinetics and CVTs.