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    Launcher v2 Update!

    When it's done™
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    Launcher v2 Update!

    You do know that stable, releasable modded MC will not be possible until around the new year? So i would not hold my hopes high to see any of those mods soon.
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    Launcher v2 Update!

    Surprise, surprise.... IF you would have read this thread you would also know that i meant modded MC 1.7. That will probably come around Jan next year as a stable enough "thing" which can be released to our users.
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    Was ethanol nerfed?

    The best you can get is either Thaumcraft 4 Golems (Has been mentioned already) or RotaryCraft WoddCutter (but it has a bit of MFR magical like feel as it's only one block unfortunately)
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    Launcher v2 Update!

    And i tried to tell people modded 1.7 isn't around the corner. Guess i should have emphasized that more clearly
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    Minecraft 1.7 pre release - Will be waiting a long time for mods

    That is is the only point i have to tell you that it won't be possible without 100s hours of work. MC 1.7 code base has over 200k lines of code changes not counting the new biome-specific code. It is just not feasible for any modder/Forge to backport this stuff without breaking all the existing...
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    Minecraft 1.7 pre release - Will be waiting a long time for mods

    The only problem with the API is that there is no API as of 1.7.
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    Minecraft 1.7 pre release - Will be waiting a long time for mods

    That is exactly what i have been saying for a month now on this forum. Finally cpw and searge also put out the word of it and hopefully the demanding crowd won't come again with this nonsense about modded 1.7 is around the corner.
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    QCraft: Get all the diamonds.

    Then how would you try to explain the CONCEPTS of basic quantum mechanics to someone who does not have a bloody clue about it?
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    need some help with some railcraft related stuff

    It should be possible with a lockdown track and some redstone magic. It won't be easy but it is doable.
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    What's your 1.6 modlist?

    NEM is community driven. If you have a mod that is not on the list or outdated visit #NotEnoughMods on IRC (@Esper.net) and leave a message. A good amount of mods is auto-updated through an IRC bot. And if builds are dev builds and not release ones they do not show in the "Recent changes" section.
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    What's your 1.6 modlist?

    Have a look here: http://bot.notenoughmods.com
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    Applied Energistics killing TPS?

    It is complicated. Without knowing the exact setup we can not tell you if it is AE causing TPS drops or any other system which is handled by your AE system and also gets shut down when AE is down.
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    Launcher v2 Update!

    MC 1.7 has OVER 200k lines of code changed(see here) without including the new terrain generation. Do you really think the modders and the MCP team consider that as "nothing has changed too much"? I'd be surprised if we get MC 1.7 before or around Minecon. Yes i know that there are more stable...
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    When is the new 1.6.1-1.6.2 update gonna come out?

    Not until the new launcher is released. The old one is not capable of launching MC 1.6.x due to major changes on Mojangs part and our backend
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    Launcher v2 Update!

    Wow i am.... NOT impressed. Has Tekkit died because of the first FTB Launcher release? I don't think so, they are still alive and provide a service to their users. Some might move to Tekkit, so be it. We will survive and carry on anyways and won't shed a tear about some users switching to other...
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    FTB Store. Looking for input on what people want.

    Oh really? Let's see: 1.6.2 was out at July 8, 2013 and 1.6.4 at September 19, 2013. Core mods releases: Thaumcraft -> released like 3 weeks ago for 1.6.X Thermal Expansion -> No public release for 1.6.X Minefactory Reloaded -> skyboy port came out like 1 week ago, other ports where available...
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    cant get on servers

    Thats because the session servers are down: http://xpaw.ru/mcstatus/ Without those any server running in online mode will prevent any connections to it that are not verfied.
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    Mods Updated to 1.6.X, The Beginnings of a Spreadsheet

    or: http://bot.notenoughmods.com/1.6.4.html
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    New Mod Packs ***Released***

    Drag and drop what? Texturepacks? If you mean that, Forge has compatibility for up to 128x(iirc) Packs by default since a long time.