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    Thermal Expansion Status

    Forgive me for being annoyed that everyone seems to be ranting on something that I've put a fair bit of thought into (and worked on in collaboration with a fair number of invested developers). The intent has always been improving the entire eco-system of mods surrounding Buildcraft. =P I...
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    Thermal Expansion Status

    Look at it this way, to update Railcraft and Buildcraft to the new power API changes, all I had to do was rename a few things and tweak a couple methods and remove some unneeded code. It was a simple painless update. Forestry was the same, despite some issues caused by increasing the perdition...
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    Thermal Expansion Status

    Seriously, premature optimization is considered BAD practice in programming. Validity, consistency, and maintainability are far more important concerns that shaving off a few extra cpu cycles. You'll have to show me some profiling evidence that these maintenance functions are a significant drain...
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    Thermal Expansion Status

    Flat Taxes are in! https://github.com/BuildCraft/BuildCraft/commit/6c76a9a8d655bd5276a8b5619b16d4339dfafc91
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    Thermal Expansion Status

    The overhead of those validation checks and maintenance updates is minimal, you are quibbling about pocket change while writing million dollar checks.
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    Thermal Expansion Status

    Would you care to elaborate what you (or anyone who has said they've had issues with the API) no longer find possible with the new API? Your input was specifically asked for while the API was being designed, we even added several features that you specifically requested after looking at it. If...
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    Random explosions with Railcraft

    Entity duplication/vanishing is a long standing vanilla bug that has existed since I started modding. Please bug mojang about it, they just ignore me: https://mojang.atlassian.net/browse/MC-16009
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    Mod / Plugin to track down lag from other mods?

    Sorry doesn't work quite like that. If that was the case, then you wouldn't even need connecting conduits from the source to the drain. TE does build a node graph, it just doesn't do per packet routing. And building node graphs are very expensive, especially with chunks loading and unloading all...
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    before I put this this in a bug thread... BC lasers

    Hah, there is no way in hell that usePipeLoss=false ever made pipes lossless. Once I actually started looking at the code, there was so many leaks I'm amazed power got anywhere.
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    Mod / Plugin to track down lag from other mods?

    Ic2 Power works completely differently from BC, Ic2 does end to end packet routing and graph building. Very expensive stuff that scales exponentially with the complexity of the network and is heavily influenced by the load on the network. Loops in the graph tend to greatly complictate things...
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    Mod / Plugin to track down lag from other mods?

    BC Pumps were rewritten for 1.6. You should see some major improvements. Also on this topic, Power Loops should not cause any more lag than normal power flows. And yes, Logistic Pipes is terribly expensive computationally. If you are playing SSP, then yes this can eat at your framerate.
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    The Dark Tower, a Let's Play by CovertJaguar, creator of Railcraft

    Episode 45 is up and new world download.
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    EE2

    Ash is one of the things on my todo list. ;)
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    Problem load-chunk-on-request & Server Performance

    Yeah, MCPC+ really screws up the chunkloading system. I'm constantly getting complaints about broken chunkloaders from people using it.
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    The Perfect Energy System

    You can also do like Buildcraft Liquid/Kinesis Pipes and build display lists for your TESRs, which essentially makes them nearly as efficient as a world renderer.
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    Problem load-chunk-on-request & Server Performance

    Chunks loaded where no chunkloader exist typically mean that something is doing world calls into an unloaded chunk. This is very bad on performance because every time a function such as getBlockId() is called, the chunk will be loaded. But since nothing is keeping it loaded, it will be unloaded...
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    Builder?

    Progress has been made, but the last time I poked at it was before the 1.6 update. Hopefully I can get back to it soon.
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    Solutions to color-blindness with mods

    Make a PR, it'll almost positively be merged if you do.
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    Yet more RP functionality replaced, thanks CJ

    Actually they don't, the new API just makes it much easier to create and register such blocks. Fluids exist independent of Blocks or Items. The Blocks are sold separately. ;)
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    Traincraft Trains Despawn

    Please report such issues to Mojang here: https://mojang.atlassian.net/browse/MC-16009 They won't listen to just me.