Yet more RP functionality replaced, thanks CJ

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*Downloads MCP, crackles knuckles and then stares blankly at Eclipse* Yeah I have no idea how to mod, but I might actually have a go at it this weekend, I am a system developer by trade, how hard can it be to write a mod?
 
*Downloads MCP, crackles knuckles and then stares blankly at Eclipse* Yeah I have no idea how to mod, but I might actually have a go at it this weekend, I am a system developer by trade, how hard can it be to write a mod?

Hey make the sortron as your first thing :P

Nah please me wants the thermopiles back. I believe Saice is also one of their lovers :D
 
Yeah that was actually what I was thinking might be an easy place to start, since I can probably just make a block that produces MJ based on heat differences in the environment (though not sure how to do this part).
 
Yeah that was actually what I was thinking might be an easy place to start, since I can probably just make a block that produces MJ based on heat differences in the environment (though not sure how to do this part).

Just assign a temperature value to every block to do with it, eg:

lava: 100
any liquid metal/some/whatever: 50
fire: 25
water: -50
ice: -100

maybe say you must balance the heat values to make it more efficient, but also more temp. difference= more power.

If you make a thread, I will try to actively participate, with ideas and such. Just tell me if you do ;)

(I love to support new modders :D)[DOUBLEPOST=1377793498][/DOUBLEPOST]
(2 weeks later) "It was easy they said, how hard could it be they said"

You should know, although you're still doing great :D
 
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Just assign a temperature value to every block to do with it, eg:

lava: 100
any liquid metal/some/whatever: 50
fire: 25
water: -50
ice: -100

maybe say you must balance the heat values to make it more efficient, but also more temp. difference= more power.

If you make a thread, I will try to actively participate, with ideas and such. Just tell me if you do ;)

(I love to support new modders :D)[DOUBLEPOST=1377793498][/DOUBLEPOST]

You should know, although you're still doing great :D

I'm just taking my time.
Every day when i do something i learn something new xD
I would rather have something perfected and small instead of laggy, coded badly, badly implemented mess of millions of items/blocks of a mod.
 
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Hang on: we still have a few things to be replaced.
Thermopile, wind turbines and sortron.

Thermopile and wind turbine were just for RP power so it didn't really matter. If you really really want those things though, you can use mekanism. That leaves the sortron. Did anyone honestly ever use that thing anyways? I mean it's cool and all, but the sorting machine is so much easier to use.
 
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Extra utilities item transfer nodes can act like a hopper pointing in any direction. You don't need to use them with pipes. I use them on my smeltery. 2013-08-29_17.56.53.png
 
Actually they don't, the new API just makes it much easier to create and register such blocks.

Fluids exist independent of Blocks or Items. The Blocks are sold separately. ;)

Was just about to post something about this. :)

Either way, Fluid Blocks also have unified fill/drain mechanics, so in theory this grate and any other block like it will work across the spectrum. We'll still have to special case for water/lava, for now, but who knows in the future.
 
Really? I could have sworn I've heard people say in one of them Forgecraft vids that the big thing about the fluid registry is making any registered fluid placeable in the world. :confused:

But well, if the one who wrote it tells me I'm wrong, what can I say? :D