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    The Final Word on Steam Boiler Efficiency

    It was divided by four to match the BC Fuel nerf, then doubled when base boiler HU usage was doubled to maintain the status quo. The doubling being done to nerf solid fuel use; in order to keep fluid fuels viable. The values below are official in 8.3.0.0: Biofuel/Ethanol = 16k HU Fuel = 48k HU...
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    The Final Word on Steam Boiler Efficiency

    Are you using the correct Fluid Fuel values? The Fluid Boilers should have received only the same (old/4 = new) nerf that Buildcraft and Forestry Engines did. Leaving them still 20% more efficient. Biofuel/Ethanol = 16000 HU Fuel = 48000 HU I admit, I don't really understand your graphics. =P...
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    TPS degradation

    If performance degrades over time, its likely a memory leak, the primary memory leak in MC is world leaks, things that hold onto world objects long after they are dead and gone. But it just as easily be something else too. Pretty much the only way to find a memory leak is to do a core dump, and...
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    The Final Word on Steam Boiler Efficiency

    public double getHeatLevel() { return heat / getMaxHeat(); } RailcraftConfig.fuelPerSteamMultiplier() is by default 1.0, but can be changed in the config.
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    The Final Word on Steam Boiler Efficiency

    Technically it was never per tick in the code. I just simplified the math for the wiki. ;) This time however, I went all out and gave you guys the nitty gritty details.
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    1.6.4 Liquid Fuel Boiler fuel changes.

    http://www.railcraft.info/forum/?mingleforumaction=viewtopic&t=337.2#postid-1638
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    1.6.4 Liquid Fuel Boiler fuel changes.

    Are you implying that the Refinery processing costs are greater than the energy you get out of the resulting fuel? I find that hard to believe. It costs 12 MJ to refine 1 mB, 1 mB of Fuel gives you 150 MJ in a combustion engine. By comparision 1 mB of Oil gives you 15 MJ. Net profit, 123 MJ.
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    1.6.4 Liquid Fuel Boiler fuel changes.

    Oil Springs produce 8 MJ/t of basically free energy. Heck, I can probably even buff that now. EDIT: Yep, buffed back to 32 MJ/t. https://github.com/BuildCraft/BuildCraft/commit/05fedb059edbefb57a1730322be3a3f1871c3a1a
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    Replacement for Buildcraft Builder?

    I might have successfully used the builder to duplicate a structure yesterday. ;)
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    How a Buildcraft Refinery should look...

    Player also happens to be a Buildcraft Dev (yes, I'm not the only one). And Railcraft has always been balanced around Buildcraft.
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    How a Buildcraft Refinery should look...

    Just FYI, I am only peripherally involved in the fuel changes. I added the config so you can change them back. Player is the one who nerfed them.
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    Exception ticking world

    FYI, I've investigated and I am 100% positive that the rumors implicating Railcraft in this crash are false. I just don't see any way my Pumpkin Cart could cause that crash. Its a completely different code path.
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    Exception Ticking World? Are you crashing? 30/10/2013 crashes? FIX HERE - READ!

    Uh...all Railcraft does is add a cart that spawns monsters, that crash references only IC2 code. The cart should only be an issue if you craft one. And its available all year around in the Creative Inventory, but the recipe is only added during October/November.
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    Ask a simple question, get a simple answer

    Yes, so you can setup a warning light, siren, etc...
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    Ask a simple question, get a simple answer

    What wiki? Neither the Official nor FTB wiki say that.
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    How can I figure out what is sucking the power out of my Redstone Energy Cell?

    Was this after the laser's buffer was saturated?
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    Thermal Expansion Status

    They aren't gone, just not accessible unless you own the PowerHandler (as the original comments expounded). If you only have access to the PowerReceptor, then you can't and shouldn't be able to directly manipulate the PowerHandler. Because in that case it most likely belongs to a block from...