So MCPC+ has an option for "load-chunk-on-request" in bukkit.yml
afaik it allows mods like railcraft and chickenchunks to chunkload without a player present.
It seems to be somewhat quirky and impacts on performance massively.
With load-chunk-on-request set to true, the servers TPS drops to about 12 and players experience moderate rubberbading and block lag.
With load-chunk-on-request set to false, the servers TPS rarely drops below 18.
The issue is that when it is set to false, chunkloaders don't load up automatically. The player must visit them before they keep the chunks loaded.
Here's a readout of the difference between the 2 settings:
load-chunk-on-request = true
load-chunk-on-request = false
The amount of chunks open between each is very minimal. On the first screenshot you can see that Lasers are causing somewhat of an issue. Except, lasers are not in any chunkloaded areas, instead they are sitting off in what should be a non-chunkloaded spot:
These lasers are located on the left (where the arrow is pointing) except there's no chunkloaders running there. So why are these chunks loading? It seems that these "mystery chunks" cause entities to tick like crazy in them and completely destroying TPS.
Has anybody experienced this before?
afaik it allows mods like railcraft and chickenchunks to chunkload without a player present.
It seems to be somewhat quirky and impacts on performance massively.
With load-chunk-on-request set to true, the servers TPS drops to about 12 and players experience moderate rubberbading and block lag.
With load-chunk-on-request set to false, the servers TPS rarely drops below 18.
The issue is that when it is set to false, chunkloaders don't load up automatically. The player must visit them before they keep the chunks loaded.
Here's a readout of the difference between the 2 settings:
load-chunk-on-request = true
load-chunk-on-request = false
The amount of chunks open between each is very minimal. On the first screenshot you can see that Lasers are causing somewhat of an issue. Except, lasers are not in any chunkloaded areas, instead they are sitting off in what should be a non-chunkloaded spot:
These lasers are located on the left (where the arrow is pointing) except there's no chunkloaders running there. So why are these chunks loading? It seems that these "mystery chunks" cause entities to tick like crazy in them and completely destroying TPS.
Has anybody experienced this before?