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  1. W

    My Resonant Rise Let's Play (Resonant Rise Modpack)

    How dare you be busy! Shame on you for having a life! <3
  2. W

    Shoop Resonant Rise [Season 2] [Ended]

    Now now, you spoiler!
  3. W

    Minecraft 1.7 pre release - Will be waiting a long time for mods

    Redesigned sound system, redesigned block/item ID mapping, redesigned packet handling. Honestly, it'd be quicker to tell you what didn't change...
  4. W

    A tricky question!

    Liquid glowstone actually solidifies at around y=128, give or take depending on the crystalization time. It would make a really funky world roof!
  5. W

    What's your 1.6 modlist?

    Plus, it allows a new balancing mechanic that people can use. Since health is no longer "free," the amount of damage that you are inflicted can be used in a few interesting ways. I know my mod, Blood Magic, is the first to use this as a mechanic, but I'm sure that more will follow in some form...
  6. W

    Automated furnace problem

    Just make sure you aren't loopy, and then you should be ok! On topic, I think if you want to keep your system how it is, use a gold pipe, insertion pipe (or similar), then an obsidian pipe. You only need one obsidian pipe, because the gold pipes will accelerate it so that it goes by (exits)...
  7. W

    Automated furnace problem

    ... All of my want. Would make for a fun fireworks-like machine!
  8. W

    Unleashed, turning off cave ambients.

    It did when they changed the sounds way back when (changed bow sounds, doors, etc). When you tried to edit the files, i.e. swap with the old ones, it would redownload very quickly.
  9. W

    Unleashed, turning off cave ambients.

    Minecraft hasn't given modders any incentive with their new base changes. I'll tell you, 1.7.X will be a veritable nightmare.
  10. W

    A tricky question!

    Still not enough to finish Greg Tech. That is a lot... Wonder what an ocean of blood would look like.
  11. W

    gregtech-nuclear reactor

    Then the Lord said: "Let there be Necro!" And there was Necro. And then he looked upon the Necro and said it was good. I can't remember the last time I used the GT nuclear reactor stuff. I think it was when he nerfed the use of Thorium and Plutonium when used together.
  12. W

    greg has lost his mind.......

    Why use a Sword of the Condor when you could fly ... with blood an Air Sigil?
  13. W

    pump out lava fast?

    Try using a stronger engine? Might solve the issue.
  14. W

    greg has lost his mind.......

    Quit being suck an Oak! =3
  15. W

    Blood Magic Discussion [1.6]

    The trick would then to make it look relatively seamless. I'm not sure about GPuzzle, but having a long row of that contraption would start ... to stand out.
  16. W

    Blood Magic Discussion [1.6]

    It's true that judging the mod solely through the name "Blood Magic" is a bad way to do things, but it is also probably not the only reason people would judge it from a modpack perspective. I've actually talked to someone on the modpack team, and they were saying that the "act of cutting...
  17. W

    Blood Magic Discussion [1.6]

    So, over half a month has past since I last posted here. No new spotlights quite yet, but I had two who have decided to look at it in the last week (and two that have yet to post said videos. I guess it takes time! :3). KirinDave has since suggested a process to concentrate the essence coming...
  18. W

    Resonance Unleashed - [Closed - merged into Resonant Rise]

    I don't really see any problem with getting configs to work with both RR and FTB. In fact, if one set of configs were to work for both of the pack sets, it would mean that either a) maps can transition from RR to FTB and vice versa, and/or b) would make it a lot more convenient by setting a...
  19. W

    GREGTECH NEI RECIPE LOOK UP SOUND FIX (1.6.4)

    Ok. That is just a bad change. Why...
  20. W

    The OFFICIAL Flame Battle Thread

    This will be interesting. -grabs popcorn-