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  1. W

    Changing Biomes

    Mushrooms on mushrooms on mushrooms (on mushrooms...) Something tells me that some people would be happy with so many mushrooms.
  2. W

    Setting up a boiler

    When using torches in a packed environment, at least when doing it manually, I do it in a grid so that each sapling has a torch right next to it. That said, since the trees will be harvested right away it doesn't really matter if the sapling has light all the time, as long as it has at least a...
  3. W

    Changing Biomes

    I believe that terraforming only changes the blocks, not the biome itself.
  4. W

    Forestry Tree Effects

    At least you have given me a few ideas on special effects for Demons :3. A plague demon that shoots locusts at you? Might be disgusting, yet totally awesome...
  5. W

    Is Feed The Beast Falling Behind?

    As a modder, I am not waiting for 1.7. Frankly, a snap shot does not harrold a new version quite yet, and updating the mod while everyone else is focussing on releasing for 1.6 (which is almost finished, mind you) would be a bit of a waste. 1.6 isn't too far away. Frankly, you should enjoy...
  6. W

    Self-sustaining geothermal power?

    This process has been fixed (either through hard-coding or by configs) so that it is not possible to get infinite free power, even if you ask nicely. The source of cobble doesn't matter, but as long as the cost for a bucket of lava is more expensive than what you get for it, there isn't a way...
  7. W

    Thaumcraft 4 or morph mod 1.6.2 pack?

    True, and would also make base security a lot harder to do on SMP servers. I suppose that can be both a positive and a negative!
  8. W

    Thaumcraft 4 or morph mod 1.6.2 pack?

    I am pretty sure that, since you can't "talk using the voice of the thing you are morphed into," that it won't actually overwrite your player name. I may be wrong on this, because I haven't actually tinkered around with Morph.
  9. W

    First 1.7 vanilla MC snapshot - new biomes generation

    Yes, but if Mojang is truly trying to make the game as modder-friendly as possible, there shouldn't need to be a community driven fix. That's the hope, at any rate.
  10. W

    First 1.7 vanilla MC snapshot - new biomes generation

    The main one I am worrying about is the second one. If Mojang is smart in doing this, I'd say that they do dynamically allocate the ItemIDs (so that it is invisible to the modder), however still allow the modder to check that the "invisible item ID that I can not quantitatively determine" is the...
  11. W

    1.2.5 was special, wasn't it?

    I agree that having a long period of time with one version does help out the modding community immensely. As a relatively new modder in the age of 1.5 going to 1.6, it does become very difficult to encourage others to update. Frankly, updating a mod is a pain in the keeshter, especially when...
  12. W

    Ways to get Iridium in FTB Unleashed?

    If that is your sole source of iridium, though, I think you are doing it wrong. What is it, one ore per 5 ENTIRE chunks?
  13. W

    Breaking the nether ceiling

    I thought that the Wither could break bedrock, unless I am mistaken.
  14. W

    TiCo Slime Island - 1.6.2

    Well... That is something you don't see everyday.
  15. W

    Blood Magic Discussion [1.6]

    I do have a method to my madness! Add a few spells in a unique way, and make the player more of a badass. Poppy had an idea to customize said spells further, but I don't think it is wise to talk about those QUITE yet. What would be good, however, is as many spell ideas as possible. I have ...
  16. W

    Blood Magic Discussion [1.6]

    Not likely. Satan tends to not like being summoned forcibly. Some demons might come knocking, though.
  17. W

    Are wrath lamps fixed?

    Did Forge add the isAir flag? That would make sense for Vanilla to not use it, then. Or they always assume no one else is going to do something funky...
  18. W

    Are wrath lamps fixed?

    Really, people would check for the air ID? I've always used the isAir flag - seemed a lot more ... appropriate.
  19. W

    Blood Magic Discussion [1.6]

    Can grab the stuff in creative mode. Not sure what's with the NEI bugging out.
  20. W

    Blood Magic Discussion [1.6]

    This may be true, but what is the length of a spotlight that he does normally? About 30min, correct? With the content before 0.3.0, some mod spotlights (albeit shakily covered) reached to 20-25min. Dire tends to ... no offense, but he tends to dumb things down for the audience, so add another...