Can grab the stuff in creative mode. Not sure what's with the NEI bugging out.The mod sounds fine, but I can't even get it to work, or rather NEI blows up in my face when I try, and I'm to lazy to grind vanilla minecraft until I get all the stuff to try out the mod.
Not likely. Satan tends to not like being summoned forcibly. Some demons might come knocking, though.I love the mod and it's turning out nicely. The one single question I have is this: Will we ever be able to summon Satan?
Not likely. Satan tends to not like being summoned forcibly. Some demons might come knocking, though.
I do have a method to my madness! Add a few spells in a unique way, and make the player more of a badass. Poppy had an idea to customize said spells further, but I don't think it is wise to talk about those QUITE yet. What would be good, however, is as many spell ideas as possible. I have ... about 40 solid ones right now, but variety would be nice.I was joking, but that does sound pretty cool
Just going to state that the Demon Summoning portion of the mod is going quite well. I currently have 8 demons that can be summoned (things like fire demons, and one that uses holy damage which is effective against undead), as well as a good alchemical method in summoning them.
The demons are good and all, but one of the things I am most happy about is the new potion mechanics that I am adding in. By using a new Alchemic Chemistry Set and using the proper reagents and potion flask, you can create a fully customizable potion - combining different catalysts and binding agents with the various ingredients will allow you to have multiple potion effects on your potion flask, and the flask itself has 8 uses before it needs to be refilled again. Of course, the risk comes into play when you initially try to add the standard potion effects. For every consecutive potion effect you add, the flask gets a higher and higher chance ... to explode.
Thanks! The mod originally started out simply by using your health as a catalyst in doing magic and other such processes. It was a very good coincidence that in 1.6 health regen from hunger is no longer free, because that put a bit more weight in what you had to do. Poppy suggested that the mod was more like blood magic (the original concept was about alchemy, and the name was Alchemical Wizardry), so after the name changed, it seemed like a natural fit!Blood sacrifices? Damn, this is the first time I'll do a blood sacrifice in Modded MC and it's not to recieve my Macerator when using GT!
/reallybadjoke
Okay, I'm out.
But the mod is actually pretty interesting, and balancing it around how much damage you take is something new, IMO. I've seen balancing around weight, time, power, resources, resource consumption (different things), and even how much damage you do, but not damage you take.
Sorry, all I can think of right now is Bloodbending from Avatar: The Last Airbender. I now expect to see some mechanism for that in the near future of this mod.
Sounds like a cool ideaSo, over half a month has past since I last posted here. No new spotlights quite yet, but I had two who have decided to look at it in the last week (and two that have yet to post said videos. I guess it takes time! :3). KirinDave has since suggested a process to concentrate the essence coming from moon light. Basically, you would have a mirror apparatus that shines upon a basin that, when a cycle is completed, will give a specific amount of "Moon Drip." However, this function can only happen during the night, will work best at a full moon, and ... will loose progress during the day if a mirror is hit my sunlight.
His idea on this system is that it will encourage people to build technical buildings, that would detect the sunlight and only open up the roof when it is dark enough. The bigger the build, the more intricate that such a build would be. And since you can't get anything until a cycle is completed, you can't simply just syphon during the night and not care in the day.
Thoughts? I think it would give a decent challenge that isn't the same as most other accomplishments. Sure, you have the blood altar, but imagine if the floor of the Altar opened up to reveal a huge mirror apparatus shining upon a single Moon Basin, leading to many refiners to gather new and amazing catalysts for your alchemy?
Yes.
Wondering if my mod is a little too gruesome for some people... I've tried to contact Dire about a spotlight, but his initial interest seems to have fallen so that he won't reply to my queries.
What do you think? I personally think that Minecraft is a world of fantasy, and the mod isn't condoning this type of violence. Is it just something a little too gruesome for people? Or is it just something that isn't suited to Minecraft? I know JadedCat has shown interest in adding this to her mudpack in 1.6.2, so it can't be simply because it is too gruesome. Guess I'll have to think how best to proceed.
Much simpler: pistons. Heck, you can automate that with vanilla!Sounds like a cool idea
Time to get some MFFS3 Force Manipulators and starting doing a room for it.