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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Energy Cubes are in NEI, but since I have to use MT to force show them, they'll only be visible the first time you load into a world after launching your client. ie. if you exit to title screen then load in again, they won't visible in NEI until you relaunch your client.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I love the mod, and have played with it on 1.10.2, but I didn't think it was available for 1.7.10? Even so, the modlist is finalised.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I should be able to nuke the biomes with BiomeTweaker, but at the same time I don't understand why these are spawning anyway, their spawn weight is set to 0 in the configs.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Final Update 1.0.0 has been submitted to FTB Changelog: Edit: I've updated the OP with this Changelog and put the Discord join link at the top there as well. Figure this might be one of those times where the discord gets an influx of people looking for discussion and help with the pack due to...
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    [1.7.10] Binnie Patcher

    As I said when you first started this, I'm including Binnie Patcher in the 1.0.0 release of Regrowth. Thanks again for taking the time to make this patch @Chocohead
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    No worries about that, I've actually finished university now. In the job hunting phase now.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    your quest data is corrupted, you need to delete the hqm data in the world save and then use the op book to recomplete it up to where you were up to.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    As an aside, switching to 'easy' mode was done accidentally a few versions ago. The upcoming 1.0.0 update switches it back to normal mode
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    BT cannot change the top block of Beach and Ocean biomes as they are hardcoded. The ores that are spawning in 0.9.1 are cos there is no config option for them in that version of academycraft. You could always actually take a look at the changelog for the upcoming update yourself y'know, rather...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Yea unfortunately it looks like ivy based repair isn't an option for these since they don't seem to have an anvil repair material set. The only thing I can think of that might help you is that you can repair the suit on the blacksmith's anvil.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    1. This is why the creative placer is craftable. 2. Not sure what you're asking here 3. HQM has been updated for ages... (4 Public releases ago...) 4. That's a TC issue, nothing can be done about it. But this is also why Gadomancy is in the pack, as it offers a solution.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    If you have the ore get placed on top of a fence block (probably best with the fence embedded in the ground) and underneath another solid block, the hobgoblin shouldn't be able to get inside the block space where the ore would be placed.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    As it turns out, you found an overlooked bug. The script which removes the alchemy exchange between glowstone and redstone was a bit overzealous and was removing every mana pool recipe that produced either glowstone or redstone. I've now forcibly added these recipes back for the next version.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    The emerald pipe filters don't work correctly only on tanks/blocks from Mariculture only unfortunately. I talked to Asie about this quite a while ago and it was determined it was a bug on Mariculture's side, and that isn't getting updated any time soon. The filters do work fine on any other tank...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    If anyone is interested in helping test the upcoming update, I've set up a discord server to make managing it easier. People are welcome to use it for general discussion too. https://discord.gg/0121vm4KdAElL0MPd
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Then that's why. Agricraft 1.5.0 has the shearing bugged.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    It won't break scripts, but a lot of the new stuff won't show up in NEI, and all the new stuff will have default recipes. I've updated to it in my dev instance, and actually gave a prerelease copy of the update to someone, though I haven't quite got everything done for it yet. Probably looking...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    It's nothing to do with MT as far as I'm aware. It's just not functional in Agricraft 1.5.0. No idea where the person making that comment got the idea that it's related to MT.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    It being in easy mode was honestly accidental - I was trying to make it easier on myself to creative test research and forgot to switch it back to normal mode a few versions back. Normal mode is the intention, but I'm not sure changing it back is worth the probable backlash that would result.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Correct, though its more the mid-semester rush presently. This won't actually do anything since the pack requires Java8, which doesn't use permgen.