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  1. asiekierka

    Good vs. Evil

    45 Upupupup we go!
  2. asiekierka

    Good vs. Evil

    43.9999999999999 Oh, sorry, rounding error. 44.
  3. asiekierka

    Good vs. Evil

    Forestry lets you use Beeswax and we have an alternate recipe config. NEXT Oh, right, 37 is next.
  4. asiekierka

    Good vs. Evil

    38 That's what you get for mentioning BuildCraft in a thread. ;)
  5. asiekierka

    Good vs. Evil

    36 Shoo.
  6. asiekierka

    Buildcraft builder : reactorcraft

    IInventory is one thing, yes, but then you have oddballs like Carpenter's Blocks storing items outside of an inventory, or multiparts which are built out of five or ten items. getDrops() often works, but not always - we also don't want to keep things like energy so you can't turn empty batteries...
  7. asiekierka

    How to efficiently farm for biofuel

    One can also use one diamond AND gate and one golden OR gate.
  8. asiekierka

    Sorting system mod for already generated world

    CovertJaguar rejected NEI integration into BC *and* Forestry *and* RailCraft because he preferred CraftGuide. For most of 2013/2014. Look what that has done.
  9. asiekierka

    Sorting system mod for already generated world

    I'm thinking on something.
  10. asiekierka

    Sorting system mod for already generated world

    T-Shirts are lame.
  11. asiekierka

    Sorting system mod for already generated world

    Then it must be something else. Try Graphics: Fast? The in-game BuildCraft handbook? We're working on it. NEI? Eww. But yeah, generally, the three main methods of finding out what's new is lurk the BC forums for new player builds (or IRC), read patch notes or watch LPs. We don't have other...
  12. asiekierka

    Sorting system mod for already generated world

    What BC wiki? We don't have any official wiki. There's one in the works but there's little time to work on it (see our GitHub - contributions welcome), and both the FTB wiki and the two Wikia wikis are highly outdated. Increase updateFactor in buildcraft/main.cfg. This will make BuildCraft (as...
  13. asiekierka

    Sorting system mod for already generated world

    1. We already have a paintbrush/dye mechanism. Since October 2014, in fact. It was the first thing I added! 2. Yes, yes we are. Especially on fluid/power pipes. Though Quartz needs a change...
  14. asiekierka

    Sorting system mod for already generated world

    Each type serves a purpose and in complex systems I do actually see most of them being used. And their "clown factor" allows easy visibility of what each part roughly does.
  15. asiekierka

    Sorting system mod for already generated world

    Any pipe system will lag given enough items. Some just make it easier to not fail at designing the logistics.
  16. asiekierka

    Sorting system mod for already generated world

    Details? I've always been looking for someone to have something to prove that one. I'd like to look into it personally, on the server if possible. We optimized that part a bit in BC7 as well, so FPS lag is a bit harder (but not impossible) to cause.
  17. asiekierka

    applied energestics

    Our download statistics, the Let's Plays I watch, the amount of bug reports I get and the community says otherwise. Also, you're implying I don't use BuildCraft. :)
  18. asiekierka

    applied energestics

    Don't call mods dead because you happen not to use them.
  19. asiekierka

    applied energestics

    All of these mods keep getting updates and new features. RailCraft is a bit slow and IC2 is a bit strange, but we're all still there! Stop pretending we all died in 1.2.5, as that's stupid. Fashion is hopeless. I at BuildCraft stay with what makes the mod GOOD and FUN. I don't change things...
  20. asiekierka

    How do you like mods to be balanced?

    Maybe for you. We balance BuildCraft thinking of BuildCraft alone, modpacks are the ones responsible for balancing it within packs.