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  1. asiekierka

    What would YOU change about BuildCraft?

    Factorization has had one for years. I'm not very fine with ripping off Factorization, but I had been thinking about it.
  2. asiekierka

    Digging for some old mods (b1.7.3)

    1. Just found it. Also found Airship for beta 1.6.5 and 1.8.1. http://cdn.ourmods.net/Minecraft/Mods/Airship/b1.7.3/Client/ EDIT: By the way, something you don't see very often - RedPower 1! http://cdn.ourmods.net/Minecraft/Mods/RedPower/b1.7.3/Client/
  3. asiekierka

    Digging for some old mods (b1.7.3)

    2. http://cdn.ourmods.net/Minecraft/Mods/PortalGun/b1.7.3/Client/
  4. asiekierka

    Ask a simple question, get a simple answer

    Here, let me rephrase that: why are BuildCraft gates not working? Show me your setup.
  5. asiekierka

    What would YOU change about BuildCraft?

    1. It's all true, however I'm not going to remove advanced pipes if their functionality cannot be replicated in another manner. They all have their uses. 2. The gates have tons of uses. 3. Texture, implementation, mechanics, recipes? Review? Feeling like "old BuildCraft"? I think we have that...
  6. asiekierka

    What would YOU change about BuildCraft?

    Paragraph 1. That's true. However, not all mods are meant to be played together. There's different visions of gameplay among us: why not try NOT to use AE2? Paragraph 2. Weird? Think when placing the pipes. Paragraph 3. Carrier/Delivery Robots. Paragraph 4. Meh. This is considered, but I'm...
  7. asiekierka

    What would YOU change about BuildCraft?

    Yes, and that addon disappeared as now BC (3.0.0+) has a way to do it inside the mod itself.
  8. asiekierka

    What would YOU change about BuildCraft?

    We already integrated CyanideX's textures ("Essence", though, as I wanted something closer to my taste) into BC7.0. The pipes are the ones I left out due to the reason I pointed out.
  9. asiekierka

    What would YOU change about BuildCraft?

    This is going to be great! You mention Pipe Overload. This was canned not due to RF, but due to the fact most of the explosions were caused by Minecraft's wonky chunkloading, not user error. I have some ideas on bringing exploding kinesis pipes on overload back, but those are just ideas. As...
  10. asiekierka

    What's new in modded minecraft today?

    BuildCraft 7.0.22. Was bored today, so fixed some of the issues on the tracker as nobody else was doing it.
  11. asiekierka

    Tech mods: Why have a power system?

    Feeding coal to a hundred furnaces with item pipes is a more indirect kind of power system.
  12. asiekierka

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Since BuildCraft 7, yes!
  13. asiekierka

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I remembered all this time, and couldn't wait! Despite the fact BC's future situation is in limbo right now, this means that a ton of users who were stuck on BC6 before will get to see all the fancy new features, improvements and other things - AFTER we ironed out the million bugs. :)
  14. asiekierka

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    BuildCraft 7 is in, too, but that update should be mostly harmless. Anyway, awesome job!
  15. asiekierka

    Good vs. Evil

    56 No you don't.
  16. asiekierka

    Good vs. Evil

    54 we too low
  17. asiekierka

    Good vs. Evil

    51 Wrooooong way.
  18. asiekierka

    Good vs. Evil

    51 Nyet.
  19. asiekierka

    Good vs. Evil

    49 No, because the idea was that sealant is to be made from cactus specifically.
  20. asiekierka

    Good vs. Evil

    47 Not a bad idea, but sealant is green. If I were to do that, sealant would have to be very very dark gray instead.