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    What's new in modded minecraft today?

    Blood Magic recently updated to 1.7.2. Was waiting to see if anyone would notice! :D
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    DW20 ModPack v1.0.14 can't find Blizzes :(

    "Introducing the Sacrificial Orb! Now in production due to censorship!"
  3. W

    What's new in modded minecraft today?

    True, but would probably be a PITA if you don't have some way to copy it. Large scale pictures? Oh god.
  4. W

    DW20 ModPack v1.0.14 can't find Blizzes :(

    I'd argue that last point, but oh well!
  5. W

    Beginner's Guide to Blood Magic

    Congrats! :P
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    Blood Magic Demons too Easy?

    Nah, that was after the buff that I gave them, ironically after Dave told me they were too easy! I need a bit more practice when it comes to entities, such as how much health/armour etc I need to have for the Demons, but that stuff is currently going to happen after I finish a good chunk of the...
  7. W

    Best Melee Weapon (Damage) in Monster

    I suppose I either use a Bound Blade, or make sure to activate my Interdiction rituals to send them sky-high. Make sure not to hit the lever on the left, however: meteors in the base are not exactly the best. Edit: Oh, I guess you haven't seen my bound tools. Boom. - WayofTime is not...
  8. W

    Best Melee Weapon (Damage) in Monster

    I prefer energy bazookas, myself. Nothing beats a huge-ass explosion!
  9. W

    Best Melee Weapon (Damage) in Monster

    I abhor any sort of breaking of other people's mods. Even if their ToU "allows" them to. Anyways, let's get back on topic before this thread gets locked.
  10. W

    Best Melee Weapon (Damage) in Monster

    I agree, I suppose all has been said that needs to be. Now, someone start a "Best Ranged Weapon in Monster" thread!
  11. W

    Best Melee Weapon (Damage) in Monster

    Then they are scumbags, and the other people should find another server. No stopping idiocy like that.
  12. W

    Best Melee Weapon (Damage) in Monster

    I think I speak for a lot of people when I say that is one dubious stretch of the imagination. He was merely saying that if a modpack believes that there is an item that is, say, 10 times better than everything else (this is NOT an exaggeration), then said modpack will disable it, recipe and/or...
  13. W

    Best Melee Weapon (Damage) in Monster

    I find that even if something is completely and utterly endgame, not allowing other items to be a good alternative with pros and cons (yes, I said cons) would quickly catapult it into the realm of overpowered, no matter how difficult it is to get.
  14. W

    Beginner's Guide to Blood Magic

    ... Dartcraft? I know I don't add that. I get it if a random mod adds all armours, but if a mod takes the time to add orbs and sigils...
  15. W

    Best Melee Weapon (Damage) in Monster

    I suppose that might be a better way, although I will need to make sure it works with how the network is coded. Thanks :P
  16. W

    Best Melee Weapon (Damage) in Monster

    Blood Magic armour works by getting damage applied to it and then applying that damage to the player's Soul Network. If the Soul Network has nothing in it, it instead damages the player. What is more, the intended workings of having it coded like this is so that any armour-damaging weapon or...
  17. W

    Beginner's Guide to Blood Magic

    Does the TPPI pack have an item that also grants a speed buff? My tick handler resets the buff every tick's end, and if another mod for some reason resets the speed at the beginning of a tick that would explain a lot.
  18. W

    Beginner's Guide to Blood Magic

    Odd, I'll look into it.