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  1. W

    Beginner's Guide to Blood Magic

    That's not possible, unfortunately. Maybe the last one is hidden?
  2. W

    Beginner's Guide to Blood Magic

    Tested in my test world and it works perfectly. Not sure what your issue is.
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    Lets See Some Bases! Give Us a Tour!

    Dem runes! :O
  4. W

    The Best Power Source

    I suppose that you would have to also compare the crystal against a charcoal source from a tree farm, which can be essentially free after infrastructure costs.
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    New Nether?

    If you use the same portal in the same location, even though you regen the nether, you'll have a very high likelihood that it will be the exact same. Choose a location far away, and try to use a different y-level.
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    Beginner's Guide to Blood Magic

    Pretty much it ignores absorption. Too many issues with it.
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    Blood-Magic

    There is no world-gen in the mod at all, so you don't need to worry! About that, at least.
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    Poll: Do you like GregTech?

    When I play a mod that positively drives me away from a let's play, it goes too far. Yes, I speak from experience.
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    Beginner's Guide to Blood Magic

    Thought I'd leave this here.
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    Beginner's Guide to Blood Magic

    You can thank @KirinDave for this little feature. What you are experiencing is the Blood Altar's input and output buffer, where the output buffer is filling itself with 1k LP. The reason this is there is to limit the amount of LP you can pump out of an altar in a given amount of time, because...
  11. W

    Beginner's Guide to Blood Magic

    Could kill a tree, if you feel so inclined.
  12. W

    Blood-Magic

    Don't be afraid to ask more difficult questions too about the lore of the mod, etc. I hear that the mod maker tends to stalk the forums regularly. Probably just a rumour.
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    Trouble with Bloodstone

    Is this in Magic Farm? If so, Jaded may have changed the recipe, and if not are you using regular vanilla stone?
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    [WIP] [1.6.4] [1.7.2 IN PROGRESS] MortTech

    (That was the joke)
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    Golem Driven Mana Bean Farm - help?

    Harvest golems unfortunately have a range of only four blocks, even though the book says otherwise. Either move the farm in closer, or try to instead add a perception (water?) upgrade to them.
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    Unstable's out for 1.7 - Any opinions yet?

    Blood Magic is quite stable, so that's probably why it isn't in the "Unstable" pack :P
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    Monster: Things that should be disabled by default. Your opinions

    The main thing I don't like about it, and I suppose it can be considered a cross-mod interaction, is that there is no running cost what-so-ever. By free Regen III, I mean that there is no running cost. If there was, say, a mod that relies on the speed of regeneration and the amount of damage...
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    Monster: Things that should be disabled by default. Your opinions

    However this is a forum in the sense we are allowed to have a discussion about it. He put forward what he thought was OP and what shouldn't be in the modpack by default. I also agree with the Geostrata crystals - regeneration III is a little high for something that is free.
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    Those Things That Make You Smile In Minecraft

    Finally seeing that the system that you were spending over a month on starts to take form. I assume it's ok to talk about things that don't occur in-game but rather modding the game, right? :D *Goes back to turning a giant sand-dune into a glass mountain*