IMPORTANT: Due to stress, and finals around the corner, MortTech Development is halted, AND I wont be coding anything REAL for AT LEAST two months. It will be around August when I open a ForgeGradle environment in IntelliJ again. I'm sorry, but I can't juggle schoolwork, dealing with the idiots in my class, handling my stress, being able to relax, and modding at the moment. I will continue MortTech development later, but until then (after I relax, brush up on Java, and play some D&D with my friends of course), I will be coding Thermal Tinkerer, a Thermal Expansion Addon.
CURRENT PRE-RELEASE [Yes, I know about the names, textures, and recipes]
REQUIRES MANTLE 124+
[The link to ProgWML6's Server is safe, you can trust a TiC dev, right?]
The Pollbox [I was bored and in the TiC room, okay]
http://strawpoll.me/1684843
Due to 1.8 bogus around the corner, I have decided to balance around Tinker's Construct being in the play environment, due to it being how I would have to balance, if I were to make the mod how I wanted it. Here is the Pastebin of the IRC log, leading me to this decision: http://pastebin.com/EPtJQndc
MortTech is not you standard tech mod, think of it as ((GregTech/Greg)(RotaryCraft-Steep Learning Curve)+Tinker's Construct)^Thermal Expansion 3
You're probably saying "What!?" Okay let me explain, MortTech is like GregTech with out the [at least in my opinion] pointless nerfing and ridiculous tedium, so the Tech with out the Greg, but it is also like RotaryCraft, except with less of a learning curve, and we will eventually have modular mutliblock [and single block] machines, similar in a way to Tinker's Construct tools, and hopefully the whole mod will be as intuitive and well designed as Thermal Expansion 3.
I have high-school and its associated bogus to deal with, so I can't always respond.
Modules:
Only the World, Base, Machines, and Compat modules will be in first Alpha but here are the plans for all modules:
Utils - I use Mantle now, Mantle is cool
Base - Common Things
World - [including Extra Crops] Ores, Crops, Latex Trees,and Crops
World Expansion - [More Animals, Kitty Talents, Sheep Genetics, Animal Genders and Fox Talents] Forestry-esque Sheep Breeding, Animals w/ Genders, and more...
Machines [including Alloys, Modular Power, Ceramic and Steam Pipes, and PowerSuits] - A.K.A MortTech
Compat - Intermod Stuff
Misc. - Miscellaneous Crap
Forge Utilities - Recipes and Crap
Solar Engines and Dynamos - Solar Power :O
Advanced Tinkering [Tinker's Construct addon] - Tinkering of stuffs
Alternate UU [including UU+] - Want UU without IC2?
Ars Alchemica [including Runic Stones] - Alchemy, 'nuff said
Addons for Forestry [Forestry Addon] - Purifaction of bees, Papayahimars, and more!
Mysterious Books - Knowledge is power...
Improved Dyes - Maybe, not sure...
Forbidden Thaumaturgy [Thaumcraft Addon] - RETURN OF THE ELDRITCH
Dimensions - Many new Dimensions
Better Villages - Name says it all
Player Expansion - Some RPG Stuff...
MortEssentials - Server Stuffs...
Plans:
Bugs Reports:
If you found a bug, great! Report it HERE so we can see it, as it will likely get lost in the forum thread, and you won't report a known bug
Known Bugs:
Downloads:
CURRENT VERSIONS VERY BUGGY, WILL PROBABLY KILL YOUR WORLD!!!!
v0.0.1.0-a2
Source Code: https://github.com/Mortvana/MortTech
Old Versions:
Changelog:
Installation:
Install like every other Forge Mod. For beginners, use the guide below:
Website and Dev Blog:
Website
Dev Blog
Public Dropbox Folder
Join us on the Intermaweb Relativish Coconuts, wait no...
...EsperNet Internet Relay Chat, on #MortTech
I'm also usually lurking on #TinkersConstruct
Team:
Mortvana: Code, Design, Art
_11: Art, and eventually Code
v0.0.1.0 Plans:
Re-write Woodmill [GUI, Rotations, and Power]
Sprite Dusts
OreDict Dusts CHECK
Add Recipe Items
Add Recipes
Add all Textures
Fix Crank Render
Add Book
Add Debugging Spork
Doge Art:
License:
Donate:
Donate Button Coming Soon™
My Patreon Page
CURRENT PRE-RELEASE [Yes, I know about the names, textures, and recipes]
REQUIRES MANTLE 124+
[The link to ProgWML6's Server is safe, you can trust a TiC dev, right?]
The Pollbox [I was bored and in the TiC room, okay]
http://strawpoll.me/1684843
Due to 1.8 bogus around the corner, I have decided to balance around Tinker's Construct being in the play environment, due to it being how I would have to balance, if I were to make the mod how I wanted it. Here is the Pastebin of the IRC log, leading me to this decision: http://pastebin.com/EPtJQndc
MortTech is not you standard tech mod, think of it as ((GregTech/Greg)(RotaryCraft-Steep Learning Curve)+Tinker's Construct)^Thermal Expansion 3
You're probably saying "What!?" Okay let me explain, MortTech is like GregTech with out the [at least in my opinion] pointless nerfing and ridiculous tedium, so the Tech with out the Greg, but it is also like RotaryCraft, except with less of a learning curve, and we will eventually have modular mutliblock [and single block] machines, similar in a way to Tinker's Construct tools, and hopefully the whole mod will be as intuitive and well designed as Thermal Expansion 3.
I have high-school and its associated bogus to deal with, so I can't always respond.
Modules:
Only the World, Base, Machines, and Compat modules will be in first Alpha but here are the plans for all modules:
Base - Common Things
World - [including Extra Crops] Ores, Crops, Latex Trees,and Crops
World Expansion - [More Animals, Kitty Talents, Sheep Genetics, Animal Genders and Fox Talents] Forestry-esque Sheep Breeding, Animals w/ Genders, and more...
Machines [including Alloys, Modular Power, Ceramic and Steam Pipes, and PowerSuits] - A.K.A MortTech
Compat - Intermod Stuff
Misc. - Miscellaneous Crap
Forge Utilities - Recipes and Crap
Solar Engines and Dynamos - Solar Power :O
Advanced Tinkering [Tinker's Construct addon] - Tinkering of stuffs
Alternate UU [including UU+] - Want UU without IC2?
Ars Alchemica [including Runic Stones] - Alchemy, 'nuff said
Addons for Forestry [Forestry Addon] - Purifaction of bees, Papayahimars, and more!
Mysterious Books - Knowledge is power...
Improved Dyes - Maybe, not sure...
Forbidden Thaumaturgy [Thaumcraft Addon] - RETURN OF THE ELDRITCH
Dimensions - Many new Dimensions
Better Villages - Name says it all
Player Expansion - Some RPG Stuff...
MortEssentials - Server Stuffs...
Plans:
Alpha 0.0.1.0:
Alloys
9 Machines
Materials
Some Ores
Thaumcraft aspects
Alpha 0.0.2.0:
Spawn Book
More Alloy things
More Ore Stuff
TiC Alloy Smelting
Latex Trees
RetroGen
Alpha 0.0.3.x - 0.0.9.x:
ALLOYS!
Ore Compat
Tinker's Tools
UU
Modular Machines
Alchemy
Beta 0.1.x.x:
Full Tech Tree
Configurable Research
Multipart Machines
Powersuits
Bees!
Books
Crops
Magic
Animals
Beta 0.2.x.x:
Dimensions
Villages
...and more...
Alloys
9 Machines
Materials
Some Ores
Thaumcraft aspects
Alpha 0.0.2.0:
Spawn Book
More Alloy things
More Ore Stuff
TiC Alloy Smelting
Latex Trees
RetroGen
Alpha 0.0.3.x - 0.0.9.x:
ALLOYS!
Ore Compat
Tinker's Tools
UU
Modular Machines
Alchemy
Beta 0.1.x.x:
Full Tech Tree
Configurable Research
Multipart Machines
Powersuits
Bees!
Books
Crops
Magic
Animals
Beta 0.2.x.x:
Dimensions
Villages
...and more...
Bugs Reports:
If you found a bug, great! Report it HERE so we can see it, as it will likely get lost in the forum thread, and you won't report a known bug
Known Bugs:
No Recipes [Will be fixed in 0.0.1.x]
Crank doesn't Render [Will be fixed in when I can]
Crank is missing its texture [0.0.1.x]
Crank doesn't Render [Will be fixed in when I can]
Crank is missing its texture [0.0.1.x]
Downloads:
CURRENT VERSIONS VERY BUGGY, WILL PROBABLY KILL YOUR WORLD!!!!
v0.0.1.0-a2
Source Code: https://github.com/Mortvana/MortTech
Old Versions:
Changelog:
Alpha v0.0.1.0-a2
Fix Localizations
Added mcmod.info
Alpha v0.0.1.0-a1
Update to 1.7.2
Added Debugging Spork
Now Requires Mantle
Pre-Alpha v0.0.0.1b
Sawdust and Sonic Wrench Textures
Creative Tab
Config File
Pre-Alpha v0.0.0.1a:
Added Woodmill
Added Crank
Added the Tier 3 Wrench
Added Sawdust
No Recipes Yet
Fix Localizations
Added mcmod.info
Alpha v0.0.1.0-a1
Update to 1.7.2
Added Debugging Spork
Now Requires Mantle
Pre-Alpha v0.0.0.1b
Sawdust and Sonic Wrench Textures
Creative Tab
Config File
Pre-Alpha v0.0.0.1a:
Added Woodmill
Added Crank
Added the Tier 3 Wrench
Added Sawdust
No Recipes Yet
Installation:
Install like every other Forge Mod. For beginners, use the guide below:
1. Install v9.11.1.965 (the recommended build) of Minecraft Forge (see here for a tutorial)
2. Place MortTech in the /mods folder
*Earlier builds may work, builds 9.11.1.960 through 9.11.1.964 will likely not though.
Video Install Coming Soon™
2. Place MortTech in the /mods folder
*Earlier builds may work, builds 9.11.1.960 through 9.11.1.964 will likely not though.
Video Install Coming Soon™
Website and Dev Blog:
Website
Dev Blog
Public Dropbox Folder
Join us on the Intermaweb Relativish Coconuts, wait no...
...EsperNet Internet Relay Chat, on #MortTech
I'm also usually lurking on #TinkersConstruct
Team:
Mortvana: Code, Design, Art
_11: Art, and eventually Code
v0.0.1.0 Plans:
Re-write Woodmill [GUI, Rotations, and Power]
Sprite Dusts
Add Recipe Items
Add Recipes
Add all Textures
Fix Crank Render
Add Book
Doge Art:
License:
The code of MortTech in source and/or binary form is the intellectual property of the MortTech Team. The end user [From here on know as "You"] may not reproduce or modify MortTech, except for personal use. You may not redistribute MortTech freely, in Alpha and later, Beta this will change, as it is only for the stability issues at the time you are however permitted to distribute MortTech in your modpack, as long as it is strictly non-profit [donations strictly for the web hosting are allowed] and none of the other mods are included against their license. With written permission from the MortTech Team, you may forgo applicable parts of the license.
[1-24-2014] Addendum to the December 11th, 2013 Minecraft EULA Revision:
MortTech is based on MY MortTech anime, as such, while the code I labor over in my free time may be stolen by Mojang, my art, and the designs of everything in MortTech are my intellectual property, as such Mojang can not use MortTech with out my explicit permission.
BigBadChris' (Feed the Beast's Art Guy[This is the FTB Forums, you SHOULD know who he is >.>]) Comic explaining the new EULA:
[1-24-2014] Addendum to the December 11th, 2013 Minecraft EULA Revision:
MortTech is based on MY MortTech anime, as such, while the code I labor over in my free time may be stolen by Mojang, my art, and the designs of everything in MortTech are my intellectual property, as such Mojang can not use MortTech with out my explicit permission.
BigBadChris' (Feed the Beast's Art Guy[This is the FTB Forums, you SHOULD know who he is >.>]) Comic explaining the new EULA:
Donate:
Donate Button Coming Soon™
My Patreon Page
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