Blood Magic Demons too Easy?

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CodaPDX

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Jul 29, 2019
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I just finished summoning all the demons for the first time, and I have to say, I'm kind of disappointed. They just go down too easily. By the time someone's summoning demons, they'll have a tier 4 altar, which means they can easily put together a full set of blood armor or have access to something similarly powerful. For all the effort it takes to put together the ingredients, it feels like kind of a let-down. The elementals were about as tough as I thought the demons should have been. Not something a buff player can just brush off, but manageable. I wish the elementals were something truly difficult, that forced me to summon demon allies and brew powerful potions in order to win. What do you think?
 

Algester

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Jul 29, 2019
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but it also depends on how you play there's a chance that you may have completed Thaumic Tinkerer KAMI's research tree and has access to very OP stuff it makes some mod bosses look silly and a let down... and also its highly depending on the mods in the mod pack
 

Yusunoha

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Jul 29, 2019
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for me Blood Magic is a mod that's still early in developement. it already has quite a large userbase, but I often still see alot of new things getting added, or things getting changed.
I'm sure way will find a way *chuckle* to make the demons more difficult
 
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Not_Steve

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Oct 11, 2013
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for me Blood Magic is a mod that's still early in developement. it already has quite a large userbase, but I often still see alot of new things getting added, or things getting changed.
I'm sure way will find a way *chuckle* to make the demons more difficult
Demons got a serious Nerf iirc because they wrecked kirin Dave who already very op armor
 

WayofTime

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Jul 29, 2019
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Demons got a serious Nerf iirc because they wrecked kirin Dave who already very op armor
Nah, that was after the buff that I gave them, ironically after Dave told me they were too easy!

I need a bit more practice when it comes to entities, such as how much health/armour etc I need to have for the Demons, but that stuff is currently going to happen after I finish a good chunk of the spell system that I am implementing.