Thanks goreae.  I get the problems with the were-vamp thing.  The problem isn't a big deal but its twofold: 
				
			- trying to keep balance in mind when describing the "strength" of the wolf team, and
 - trying to keep the GM from being able to fudge the output of the game too much ("Wolves are kicking ass and nobody died last night? Welp, I have a funny feeling that RNG is going to nudge this game back into balance a bit.")