Xeno's Reliquary
This mod is currently for version 1.4.7
Alright, everyone likes magical swag. I know I do.
I decided to whip up a mod that throws a lot of spiffy items together, stuff I think goes well with some of my favorite mods.
Don't post any EE2/3 related discussion here, - I won't respond to non-Reliquary questions in this thread.
This isn't going to turn into an OP-super-mod if I maintain some semblance of balance. I'd like to keep it that way. There's some powerful stuff in it already, but it comes at a pretty high cost, and even then with hefty restrictions and balance mechanics.
I'm not going to go out of my way to put up recipes immediately, cos I'm not feeling up to it just yet. I might do it soon, but for now I highly recommend NEI in the interim, until I get my bearings.
FAQs -
Q. What does Reliquary do?
A. It adds magical swag. Oh, and a gun.
Q. I has bug!
A. Sweet, put the crash (if you got one) in spoiler tags here on the thread, or report the bug here.
Q. (Follow-up) Y u no respond?
A. I might not be paying attention to the thread. You can almost always find me in #ee on the espernet server, if you want to report something directly, and getting those extra details really helps.
Changelog (recent changes only)
Currently Known Issues - (aka, next changelog)
Permissions/Modpacks
Download/Installation
Screenshot (More to come I suppose)
This mod is currently for version 1.4.7
Alright, everyone likes magical swag. I know I do.
I decided to whip up a mod that throws a lot of spiffy items together, stuff I think goes well with some of my favorite mods.
Don't post any EE2/3 related discussion here, - I won't respond to non-Reliquary questions in this thread.
This isn't going to turn into an OP-super-mod if I maintain some semblance of balance. I'd like to keep it that way. There's some powerful stuff in it already, but it comes at a pretty high cost, and even then with hefty restrictions and balance mechanics.
I'm not going to go out of my way to put up recipes immediately, cos I'm not feeling up to it just yet. I might do it soon, but for now I highly recommend NEI in the interim, until I get my bearings.
FAQs -
Q. What does Reliquary do?
A. It adds magical swag. Oh, and a gun.
Q. I has bug!
A. Sweet, put the crash (if you got one) in spoiler tags here on the thread, or report the bug here.
Q. (Follow-up) Y u no respond?
A. I might not be paying attention to the thread. You can almost always find me in #ee on the espernet server, if you want to report something directly, and getting those extra details really helps.
Changelog (recent changes only)
1.0.4a - had to recompile, was using the wrong MCP. Sorry for derp.
also fixed buster explosions to actually explode, with some issues that forced me to remove custom effects
1.0.4 - Made the Altars work, colored the condensed potions particle effects correctly.
also fixed buster explosions to actually explode, with some issues that forced me to remove custom effects
1.0.4 - Made the Altars work, colored the condensed potions particle effects correctly.
Currently Known Issues - (aka, next changelog)
None that I know of.
Permissions/Modpacks
Modpacks, specifically
Don't ask me for permission to include my mod in a modpack. The answer is yes. Go for it, I don't care. Since all the people who really suck just do it without permission anyways, I see no need to bother with the pretense that I might say no. I've never said no to anyone who asked, so there's really no reason to assume I might say no. I used to like being credited/asked for the work I'm doing, but nowadays I really don't care. If you want to put it in your pack, go for it. Permission for everyone! (Even the people I don't like). If you're going to use it, make it clear that you didn't create it and give me some credit. That's all I ask.
Misc. Permissions
I'd rather you left my link intact, if you intend to redistribute this mod. In the end, however, I intend to make this mod open-sourced so people can see what it is I'm doing and hopefully it'll help people get into modding or make a useful reference. Basically what I'm saying is I'm okay with redistribution of the content in this post, including the OP, but do at least give me credit for the work and it would be super nice of you to keep my download link intact. The money I make off of it is currently enough to MAYBE buy a cheeseburger every month, but hey, a cheeseburger is still awesome.
Don't ask me for permission to include my mod in a modpack. The answer is yes. Go for it, I don't care. Since all the people who really suck just do it without permission anyways, I see no need to bother with the pretense that I might say no. I've never said no to anyone who asked, so there's really no reason to assume I might say no. I used to like being credited/asked for the work I'm doing, but nowadays I really don't care. If you want to put it in your pack, go for it. Permission for everyone! (Even the people I don't like). If you're going to use it, make it clear that you didn't create it and give me some credit. That's all I ask.
Misc. Permissions
I'd rather you left my link intact, if you intend to redistribute this mod. In the end, however, I intend to make this mod open-sourced so people can see what it is I'm doing and hopefully it'll help people get into modding or make a useful reference. Basically what I'm saying is I'm okay with redistribution of the content in this post, including the OP, but do at least give me credit for the work and it would be super nice of you to keep my download link intact. The money I make off of it is currently enough to MAYBE buy a cheeseburger every month, but hey, a cheeseburger is still awesome.
Download/Installation
I'm going to give old school directions. If you have MultiMC, chances are good you already know how to install this stuff. Here's how to do it "manually".
You have to install MINECRAFT FORGE before this mod is usable. This was built using Forge build 6.6+, so you will probably need at least that to use this mod.
1) Download Forge... (clicking recommended, universal is usually safe, some mods might need latest.)
2) Install Forge by dragging the contents of the forge zip you just downloaded directly into your minecraft.jar - YOU MUST DELETE THE FOLDER ENTITLED META-INF - You will need winrar or similar to do this.
This (minecraft.jar) is located in your /Users/yourname/AppData/roaming/.minecraft/bin/ directory.
3) To install, simply put this mod jar inside your .minecraft/mods/ directory.
That is all. Don't unzip anything. Throw the whole thing in there.
You know you want to.
Xeno's Reliquary v1.0.4a
You have to install MINECRAFT FORGE before this mod is usable. This was built using Forge build 6.6+, so you will probably need at least that to use this mod.
1) Download Forge... (clicking recommended, universal is usually safe, some mods might need latest.)
2) Install Forge by dragging the contents of the forge zip you just downloaded directly into your minecraft.jar - YOU MUST DELETE THE FOLDER ENTITLED META-INF - You will need winrar or similar to do this.
This (minecraft.jar) is located in your /Users/yourname/AppData/roaming/.minecraft/bin/ directory.
3) To install, simply put this mod jar inside your .minecraft/mods/ directory.
That is all. Don't unzip anything. Throw the whole thing in there.
You know you want to.
Xeno's Reliquary v1.0.4a
Screenshot (More to come I suppose)