machine-gun updates complete, 1.0.3c should have all the appropriate fixes, sorry for rolling 3 versions out in one morning. I kept derping.
I'm debating either A) adding a crossbow, B) changing the gun to a crossbow or some combination of the two, involving configurations. Some people can't justify the fact that there's a gun in the mod, but originally the theme of the mod was Undead Slaying (holy hand grenade, "glowing" water, a big cross... etc) and the handgun was a throwback to Hellsing.
With that in mind, I'd much rather KEEP the handgun and let the crossbow be its own item (with similar properties/ammunition powers) and give people the option of disabling the gun in their configs. I think that'd be a much cooler approach for folks that didn't like the idea of using a firearm in a "magic" world.
Honestly I hadn't thought of that aspect of it, that iChun might feel it was enroaching on his area a bit, if that is the case I really wouldn't want an idea of mine to even possibly be a source of friction within the modding community.I'd be stepping on iChun's toes, doing something like that. And I might not have the know-how. I'd have to think about it, and talk to iChun first.
Interesting, I didn't realize I'd broken them. Somewhere in the midst of one of the previous updates I reduced the redstone cost when I rebalanced glowstone dust to redstone conversions [uber late game conversion].. I must have forgotten to set something else.Altar of alkhestry still doesn't seem to work (tested on 1.0.3c, but it doesn't say anything about this issue in 1.0.3d changelog) I put one in the air without any blocks surrounding it or obstructing sun, fed it with 2 redstone (it started glowing, no more redstone can fit in) and nothing appeared on/near it in about 20 MC days.
BTW gun is awesome and I was waiting for a long time for something like coin of fortune (specially when fixing redstone or pipe contraptions).