I just released version 1.10beta2 of Deep Resonance. This version should be
very close to release now. There is one known bad bug and that is if you break a tank out of a multiblock tank. In that case the blocks that didn't get broken will be emptied completely. So don't do this! We'll get this bug fixed before the real release.
Other then that I changed the balancing numbers that I wrote about yesterday. In summary: I doubled the maximum amount of power that you can get out of a top crystal (1 billion RF instead of 500 million). But I made it harder to get to that point. Getting to 500 million should be
slightly easier then it was yesterday because I reduced the amount of spent crystals needed (the strength that the spent crystal had will now affect how much you can infuse with it).
The way it works now is that there are caps to the infusion bonuses. For example, with redstone you can now only get strength up to 60% and no longer up to 100%. Most other catalysts have been limited like that. The
only way to get to 100% for strength and efficiency is to use nether stars or ghast tears. However, these have a big cost for purity so you'll probably need a multi-layered setup where you purify first, infuse with nether star, and then purify again to get back to proper levels.
I added blaze powder and ender pearls as catalysts too. That means that most of the catalysts you can use are actually obtainable from mob farms (like gun powder, glowstone, redstone, ender pearls, and blaze powder are all obtainable from vanilla mob farms).
You can now see the effect the catalyst will have in the user interface of the laser. That should help.
The full changelog for the upcoming 1.1.0 is here:
https://github.com/McJty/DeepResonance/wiki/Deep-Resonance-Changelog
You can get the latest beta (remember it is beta!) from:
http://www.curse.com/mc-mods/Minecraft/233398-deep-resonance#t1:other-downloads
BTW. I recommend you delete your DR configs first to get the fresh values.
Have fun!