Hi SlowPoke,
I have been participating as a server operator and player of Modded Mine-craft via FTB since it came out and have enjoyed many hours of pottering around with various mods, i'm STILL learning things about
1.5.x Unleashed and will be happy on this for months to come.
However, as a 22+ year veteran of I.T management (got the T-Shirt(s) and the scars lol) may I be so bold as to offer feedback on your honest appraisal?
Firstly, I can only imagine that putting together mod packs like Unleashed, DireWolf and Unhinged etc must be like herding cats, and Mojang probably don't make things any easier.
However, having said that. I read with some interest your views on how mod packs are being released and how you would like to make things a lot more 'dynamic'.
Firstly, whilst This sounds interesting I think it will add unnecessary complexity to your processes, the reason being that having users download a 'big pack of stuff' for modded mine-craft
keeps things nice and simple. Also from what I have seen, the same 'big pack of stuff' also needs to be the exact same at the server side.
So I'd be wary of this whole dynamic thing, you've got a mechanism that seems to work, I'd stick with that. The Launcher you have already seems to do everything we need it to do.
I understand that this approach can mean that packs don't change all that much or that mods within packs remain fairly stable or can fall behind the latest versions but I think that
stability and compatibility should be the top priority.
Just take your time, pick the one most pressing issue you have (1.6.x version of mods?) and work on that, then after that.. pick the one most pressing issue you have.. and so forth. One thing
at a time, it's the only way to keep a project on track.
Hope this helps, I think you and your team have done an absolutely wonderful job with FTB and I am confident that your team will deliver.