Hello,
I was wondering if someone could help me with a problem I've been having for quite a while. When I attempt to craft something more complicated with Applied Energistics it never quite finishes crafting, far from it actually. (I am using the latest version of Monster's modpack)
While I'm typing this I'm attempting to craft a medium solar array so I'll use this as an example. Multiple times now the crafting has halted while making tin item casings for the RE-Batteries. Crafting hasn't stopped, it's just... halted. The solar panel is still in the crafting terminal but the system never actually crafts the tin item casings. Sometimes when shift clicking the required item, the solar panels "currently crafting" will remain empty instead of resetting or continuing where it'd left off.
Things I've tried (with the results):
Cancelling and re-requesting (Same thing happens after a while)
Removing and replacing ME-Controller (Same thing happens after a while)
Manually crafting the items it gets stuck on (Same thing happens as soon as the items run out or it gets stuck on a different item)
Using a level emitter and precision export bus for forced crafting (Same thing happens or it just ignores the buss' request)
Additional Information (For troubleshooting):
The solar panel is the only thing being crafted currently (apart from scrap boxes every 10 seconds)
All items in my AE network are most certainly chunk loaded
No parts of the network are being removed or modified while crafting
All required materials are most definitely available
The network has plenty of power
The machines doing the crafting are powered, working, and empty at the time when it stops crafting
All recipies used are definitely correct
I am using AE Conduits (from Ender IO) here and there (this might be the problem?)
If anyone can come up with a fix for this problem I'd be very glad!
I was wondering if someone could help me with a problem I've been having for quite a while. When I attempt to craft something more complicated with Applied Energistics it never quite finishes crafting, far from it actually. (I am using the latest version of Monster's modpack)
While I'm typing this I'm attempting to craft a medium solar array so I'll use this as an example. Multiple times now the crafting has halted while making tin item casings for the RE-Batteries. Crafting hasn't stopped, it's just... halted. The solar panel is still in the crafting terminal but the system never actually crafts the tin item casings. Sometimes when shift clicking the required item, the solar panels "currently crafting" will remain empty instead of resetting or continuing where it'd left off.
Things I've tried (with the results):
Cancelling and re-requesting (Same thing happens after a while)
Removing and replacing ME-Controller (Same thing happens after a while)
Manually crafting the items it gets stuck on (Same thing happens as soon as the items run out or it gets stuck on a different item)
Using a level emitter and precision export bus for forced crafting (Same thing happens or it just ignores the buss' request)
Additional Information (For troubleshooting):
The solar panel is the only thing being crafted currently (apart from scrap boxes every 10 seconds)
All items in my AE network are most certainly chunk loaded
No parts of the network are being removed or modified while crafting
All required materials are most definitely available
The network has plenty of power
The machines doing the crafting are powered, working, and empty at the time when it stops crafting
All recipies used are definitely correct
I am using AE Conduits (from Ender IO) here and there (this might be the problem?)
If anyone can come up with a fix for this problem I'd be very glad!
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