Oh, I'll give you that, and if you follow my post history in this thread you'll notice I'm not much of a fan of the mod these days myselfThe difference is that some of the mods you've mentioned actually tell you that you need to be careful, especially TC with its amazing in-game guide. IC2 barely has a working updated wiki, BC sells guides on how to use it, and Railcraft on the other hand does have a nice external guide. At least now IC2 has tooltips that say how much energy something uses or supports.
And sure, there are plenty of FTB wikis, but how do you think the information ended up there in first place? Punishment is okay if you can understand exactly why you got punished, so you don't do the same thing in the future.
I do, however, feel that "punishment for goofing" is perfectly acceptable design and far more prevalent than people seem to think. A lot of people act like IC2 is the only mod to ever make things explode on you, when, putting aside recent changes and bugs with the energy net, it's actually much more forgiving than some.
Try making a really complex spell in AM2 sometime; forget to bring just one ingredient with you and you've got seconds before your altar explodes violently. I've only heard rumours about all the different things the TC4 infusion altar can do to you but they don't seem pleasant either and "instability" is baked right into the process; you can't eliminate it entirely.
What it boils down to is that while I have a lot of issues with the new IC2, I think "but its machines explode" is a fallacious argument.
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