Thanks for the clarificationThis is incorrect. It consumes half the fuel to produce half the power.
Thanks for the clarificationThis is incorrect. It consumes half the fuel to produce half the power.
I think my interval is around 2-3 seconds. You sort of watch it for a while and get a feel.
All the stages benefit from the most speed you can get. Obviously 1,4 have minimum torque, so you satisfy that requirement but otherwise get the best speed you can get.
For 2,3 you ideally have 1 torque, and the rest as speed.
And yes, a few seconds per stack is probably pessimistic: it mostly depends on your timing and whether your ores are "ordered" as they're fed into the system (otherwise they can clog up the timing a tiny bit due to insufficient slots)
edit: I should add that "a few seconds per stack" would be on "average" rather than the time it takes to process a single stack (based on the fact that a given stage takes less than 2 seconds to process 1 full stack)
Technically I have a reactor outputting into an Aurora battery, from which I run all my industry.So I take it you have a reactor outputting into a CVT if you're running an extractor that quickly?
I have a row of magnetostatics and shaft junctions piling all my torque into one extractor and it's running quite slowly even with a 8:1 speed gearbox in between (I'd use 16:1 but then i'm short on torque for stage 1 ^_^)
I have a long way to go by the looks
Technically I have a reactor outputting into an Aurora battery, from which I run all my industry.
It sounds like you just need more power (so that when you convert to speed, you have leftover torque). I recommend upgrading your magnetostatics to a higher tier and investing in more powerful energy sources.
But yes, reactorcraft is your friend for "unlimited powah"
What's an Aurora Battery?Technically I have a reactor outputting into an Aurora battery, from which I run all my industry.
It sounds like you just need more power (so that when you convert to speed, you have leftover torque). I recommend upgrading your magnetostatics to a higher tier and investing in more powerful energy sources.
But yes, reactorcraft is your friend for "unlimited powah"
What's an Aurora Battery?
Ah....yet another mod to learn. Let's see...1 RF/t is about 5500W, that means 20RF are 5500J and 1 RF equals 275J. The battery can store 281TJ...oops, 10^12 RF or 20000 Resonant Energy Cells. Rather impressive. I guess the cost of more than 1000 diamonds is somewhat justifiedIt's the top end energy storage from electricraft.
Ah....yet another mod to learn. Let's see...1 RF/t is about 5500W, that means 20RF are 5500J and 1 RF equals 275J. The battery can store 281TJ...oops, 10^12 RF or 20000 Resonant Energy Cells. Rather impressive. I guess the cost of more than 1000 diamonds is somewhat justified
See, this is why Reika is a smart modder. He know how to do it in real life, so he makes his mods work in a similar manner to real life without making us use real life stuff, but rather equivalents that already exists.Every item in jet fuel corresponds to a real-world additive. For example, magma cream (due to its relation to fire resistance) is the analogue to 2,6 ditertiary-butyl-4-methyl-phenol, an anti-autoignition agent to help ensure safety in the event of a spill or crash.
Not to completely automate it. Also, getting the Energy from one point to another is far easier with RF and Steam.Ethanol is far easier.
Yes I will make ethanol to produce jet fuel later. But to use ethanol right now is pretty worthless and complicated.Then again producing steam is actually easier then making ethanol it's simple as treefarm> send wood to boiler, some might put it through a sawmill of sorts to get a little extra from the logs first but it needn't get much more complicated then that. However ethanol isn't much harder then steam both boilers and ethanol crystals can become perpetual fuel systems with simlilar amounts of automation. Ethanol crystals are also an ingredient in jet fuel which unlocks more energy solutions.
All you need is two fermenters, two DC engines, three levers, and some item transport...Not to completely automate it
Sounds fair enough. But while it's not necessary it's good to stockpile ethanol. And it's not THAT complicated feed one machine dirt and sugar have the yeast from that put in to another fermenter with say saplings.Yes I will make ethanol to produce jet fuel later. But to use ethanol right now is pretty worthless and complicated.
Hence their repeated nerfing.Frankly those cross mod engines render a lot of vanilla RotaryCraft engines obsolete due to the cross mod engines simplifying power.
and where do you get the Leaves/Saplings, Dirt, Sugar and Water from?All you need is two fermenters, two DC engines, three levers, and some item transport...
and where do you get the Leaves/Saplings, Dirt, Sugar and Water from?
And after that you still need to Burn it
But the plus side is, you get A LOT Ethanol then.
Yes, that's my point about automatism. All I'm saying is getting Steam is easier than Ethanol.uhhh, farms?
Sugar cane farm with SFM has you half way there =)and where do you get the Leaves/Saplings, Dirt, Sugar and Water from?
And after that you still need to Burn it
But the plus side is, you get A LOT Ethanol then.
Yeah I figured as much, lol. It doesn't help when some toolbox starts saying they avoid the vanilla RoC engines. They should be keeping their mouth shut not spouting "Ethanol engines are useless" if they intend on spamming magneostatics.Hence their repeated nerfing.
Not sure if you read my other post. What do you mean with SFM? I made one with MFRSugar cane farm with SFM has you half way there =)
"With" as in "plus", not favoring any kind of farm implementationNot sure if you read my other post. What do you mean with SFM? I made one with MFR