My base is located on the coast, in Forest and Gravel Beach biomes, but I keep my industrial stuff underground (and want to keep it that way), which may have an adverse effect.
Also about jet fuel: this has to be the most insanely complicated recipe of any fuel type in modded minecraft - including reactor fuel - requiring mob drops, processed resources and non-renewable mined resources, each from both the Nether and the Overworld. I'd do almost anything to avoid the need for it, except that I need it on my way to reactors.
To clarify: I do not mind complicated processing or building. What I do mind is having to collect so many different component types and that some are non-renewable on top of that. As far as I'm aware of (I haven't built one yet) I "only" need pitchblende, fluorite and water to keep a reactor running, two of which are regrettably non-renewable, but I need neither farms nor a variety of mob drops. Thus, in spite of the multi-step processing, a reactor is drastically less complicated to run than a gas turbine. That there are no data about how much jet fuel is consumed by various machines does not help.
All in all, I must say that RotaryCraft fuel production has turned out to be a huge PITA. Solar power has its own disadvantages, but at least once you've found a workable solar tower configuration (and have a Mystcraft age with eternal dayligh) things keep running smoothly without intervention. Any fuel production setup that can't eventually make things run as smoothly may not be worth the effort except as a temporary solution.