What's new in modded minecraft today?

NJM1564

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Jul 29, 2019
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Maybe you only start out with essence seeds and you go into different branches of progression, so, for example, you could mutate an essence seed to a metalic seed and from there you could morph it into other metal seeds, like iron.

Sounds to much like bees. Bees are to end game. Unless your name is Jaded. :p
And I hate that many of the bees are useless except for getting other bees. It's a waist. It would be better if it were used to modify and eventually improve the resource generation.

Basically as a default normal magical crops would only have a chance (25%ish) of dropping a nugget and it would take a while for it to grow and be immune to being speed up. And through breading you could get up to 3-5 (veriable) ingots a plant, be much faster, and able to speed it up. Maybe even letting normal bone meal work on it.
From under to over power depending on how much time you spend on developing it.
You could even used ore berry bushes as a source of the initial seeds.
 

Blorph

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Jul 29, 2019
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Fyddle for Minecraft

http://www.minecraftforum.net/forum...6549-1-8-1-8-1-fmc-mod-development-system-for

[1.8/1.8.1] (FMC) Fyddle for Minecraft - Mod Development System for Minecraft - FyberOptic
FMC stands for Fyddle for Minecraft. It's a mod development system for Minecraft v1.8 (and now v1.8.1), comprised of three components: FMC-Core, Fyddle, and Meddle.

FMC-Core is the Minecraft-specific component, which handles all Minecraft-specific tasks such as downloading game files, automating the process of breaking Minecraft down into Java source, assisting in the recompilation and creation of mods, and executing Minecraft with Meddle for testing mods.

Fyddle (pronounced "fiddle") is a general-purpose tool designed for aiding in deobfuscation, decompilation, and modification of Java applications.

Meddle is a general-purpose mod loader, designed to allow loading of modified class files and data at runtime, without the user replacing content in an application's original directory or JAR.

FMC is a work-in-progress. At this time it's limited to traditional JAR mods, and currently focuses on client-side mods (though depending on the mod you write, it might be compatible with the server as well). They can be launched either through placing them into a Minecraft JAR, adding them through a launcher which supports it such as MultiMC, or via Meddle. This is still the first stage of the overall goal; in the future, base-class Meddle mods will require little to none of the original class file, and Meddle will be required.

Using FMC is simple. It's broken down into basically three commands: 'setup' will create the initial environment necessary to make mods, 'build' detects changes you made to the source directory and generates mod archives automatically, and 'run' will start the game so that you can test your work. That's pretty much all there is to it.


@FyberOptic
 

thephoenixlodge

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Jul 29, 2019
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Sounds to much like bees. Bees are to end game. Unless your name is Jaded. :p
And I hate that many of the bees are useless except for getting other bees. It's a waist. It would be better if it were used to modify and eventually improve the resource generation.

Basically as a default normal magical crops would only have a chance (25%ish) of dropping a nugget and it would take a while for it to grow and be immune to being speed up. And through breading you could get up to 3-5 (veriable) ingots a plant, be much faster, and able to speed it up. Maybe even letting normal bone meal work on it.
From under to over power depending on how much time you spend on developing it.
You could even used ore berry bushes as a source of the initial seeds.
Normal bonemeal does work on Magical Crops when they're planted on the crop sticks. And Agricraft does actually have its own resource generation crops, though there isn't mod material support
 

Eruantien

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Jul 29, 2019
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http://www.reddit.com/r/Minecraft/comments/2p31cu/we_need_your_help_testing_a_new_launcher/

So apparently they are making a new thing which I guess is probably going to may be relevant someday in the future.
Technically it's not a whole new launcher, it's just a native wrapping around what we have now. The ugly white loading screen at the start has gone, users no longer need to have Java installed (we'll maintain our own version of Java which we'll keep up to date and correct for your OS), and it should handle a whole bunch of failcases much better than before.
This is either really good or really bad.
 

RenzosNips

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Jul 29, 2019
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Technically it's not a whole new launcher, it's just a native wrapping around what we have now. The ugly white loading screen at the start has gone, users no longer need to have Java installed (we'll maintain our own version of Java which we'll keep up to date and correct for your OS), and it should handle a whole bunch of failcases much better than before.
This is either really good or really bad.
Seriously? ... I don't know about that, I mean... Apple gave up on Flash, what makes Mojang think that'll work with 3 different OSes to support? Seems like it'd be one big headache..
 

FyberOptic

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Jul 29, 2019
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Technically it's not a whole new launcher, it's just a native wrapping around what we have now. The ugly white loading screen at the start has gone, users no longer need to have Java installed (we'll maintain our own version of Java which we'll keep up to date and correct for your OS), and it should handle a whole bunch of failcases much better than before.
This is either really good or really bad.

I don't think it's a bad thing, but as I commented in the Reddit thread, the cynic in me finds it hard to believe that it's simply a coincidence that only now after Microsoft bought them is Mojang going to efforts to hide Java from users.
 

NJM1564

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Jul 29, 2019
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This is either really good or really bad.

Short term it's good long term bad. After all even if minecraft stops updating we can still use old versions. But if they mess with java then come future versions of windows there could be compatibility issues.

Or in other words "Buy minecraft 2". I only hope that last bit isn't true.
 

SpwnX

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Jul 29, 2019
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FastCraft 1.10 - New tweaks and shaders "support"
Player said:
New FastCraft version 1.10: Redacted link (check the thread)

This release should work with ShadersMod through disabling a range of optimizations if it's detected. A new set of tweaks helps with TileEntity heavy worlds (client+server), e.g. when using many TC arcane lamps. I'll update the OP later if there's no severe issues.
Just leaving a note for the less informed: This mod may not be redistributed by any means.
 
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Yusunoha

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Jul 29, 2019
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well, seeing as we're back to the old way of posting things, let's get this started!
new day, new update, and today it's @tonius11 with NEI Integration
tonius11 said:
NEI Integration 1.0.3
- Added (optional) item tooltips that can show additional information about any item. These can be toggled and configured in the configuration file, or by using Forge's ingame config GUI.
- Ore Dictionary names
- Item ID (the ones like 'minecraft:stone')
- Fluid Container information
- Burn time in furnaces
- Added some more types of dumps to NEI's information dumping tool.
- Loaded mods, their versions and their dependencies
- Tile Entity class names and registered names
- Ore Dictionary entries
- Registered Fluids
- Registered Fluid Containers
- NEI recipe handler class names
 

VictiniX888

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Jul 29, 2019
285
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Forums said:
You no longer need to post updates using the form, you can just post direct to the WNIMMT thread
Okay...

skyboy updated most of the CoFH mods (all except Thermal Expansion), but no changelog (as always)
CoFHLib 1.0.0B7-33
CoFH Core 3.0.0B8-39
Thermal Foundation 1.0.0B3-12
Redstone Arsenal 1.1.0RC1-22
Minefactory Reloaded 2.8.0RC5-4
NetherOres 2.3.0RC3-3

Also, it seems like RWTema started porting stuff to 1.8
 

SynfulChaot

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Jul 29, 2019
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AgriCraft 0.0.12 (by InfinityRaider)

Final beta version!
-Fixed crash if OreDictionary planks weren't blocks
-Underped resource crops in the configs
-Rewrote mutations
-Added special mutations: either require a specific block near or a base block in order to mutate
-Set magical crops seeds to tier 4
-Added Waila integration for crops, tanks and irrigation channels
-Added gardening trowel: can be used to move plants from one corp to another
-Added magnifying glass: use to inspect crops

YouShallNotStack 1.0 (by InfinityRaider)

Now on CurseForge!