I giggled one time that I had aSorry if Reika or someone already posted this and I missed it. V3 changelog below and linked here.
I sort of chuckled at: "RotaryCraft: Borer now jams at 3M blocks out"
V3:
- DragonAPI: Fixed TileEntityBase NPE crashes on chunk (un)loading
- DragonAPI: Fixed nearly all API dependencies and shipping issues
- DragonAPI: Fixed OpenComputers crashes
- DragonAPI: Fixed ComputerCraft compatibility
- DragonAPI: Added NEI hooks
- DragonAPI: Fixed version file checking causing mod conflicts
- DragonAPI: Fixed BlockArray sync and bounds issues
- DragonAPI: GUI tooltips now push NEI out of the way
- DragonAPI: Significant refactoring
- DragonAPI: Added code to prevent sound overlap and resultant volume and FPS issues
- DragonAPI: Added ID dump command
- DragonAPI: Expanded capability of SpriteSheetRenderer
- DragonAPI: Added keybind handler
- DragonAPI: Added config to undo IC2 obsidian nerf
- DragonAPI: Fixed StructuredBlockArray oddities
- DragonAPI: Added some matrix math capability
- DragonAPI: Added multimap capability
- DragonAPI: Debug NBT printout no longer happens if a GUI is open
- DragonAPI: Changed sound loading code, improving performance
- DragonAPI: Added liteloader compatibility
- DragonAPI: Greatly expanded ThaumCraft compatibility
- DragonAPI: ASM no longer silently errors
- DragonAPI: Fixed all ASM handlers
- DragonAPI: Fixed WAILA compatibility (mostly)
- DragonAPI: Added IMob detection to hostility detection
- DragonAPI: Added RiggedRandom
- DragonAPI: Fixed Forestry handler
- DragonAPI: Changed tungsten product in ModOreList to dust to avoid causing GT balance issues
- DragonAPI: Fixed MFR rubber tree detection
- DragonAPI: Changed iron density to 7800 kg/m^3 from 8200 kg/m^3
- DragonAPI: Fixed some InventoryHelper issues
- DragonAPI: TileEntityCache is now dimension-sensitive
- DragonAPI: Fixed NEI render issues
- DragonAPI: Added EU compatibility
- DragonAPI: Added new recursive breaker hooks
- DragonAPI: Added block replacement command
- DragonAPI: Added config to turn off NBT overlay
- DragonAPI: Possibly fixed some cold biomes being detected as hot
- DragonAPI: Fixed TE3 compatibility
- DragonAPI: Added more advanced version checking
- DragonAPI: Added teslatite to ModOreList
- ChromatiCraft: Added documentation, including books, info, and crafting
- ChromatiCraft: Greatly improved network logic and performance
- ChromatiCraft: Added info fragments
- ChromatiCraft: Added pylon compass
- ChromatiCraft: Added duplication wand
- ChromatiCraft: Added mobility wand
- ChromatiCraft: Added construction wand
- ChromatiCraft: Added excavation wand
- ChromatiCraft: Added transition wand
- ChromatiCraft: Added teleportation pump
- ChromatiCraft: Added mineral extractor
- ChromatiCraft: Redesigned crystal tank render
- ChromatiCraft: Added Ender TNT
- ChromatiCraft: Added crystal battery (lumen tree)
- ChromatiCraft: Redesigned crystal bee genetics
- ChromatiCraft: Properly implemented progression
- ChromatiCraft: Added mutli-aura repeater
- ChromatiCraft: Added protection beacon
- ChromatiCraft: Added item fabricator
- ChromatiCraft: Added heat lily
- ChromatiCraft: Added item collector
- ChromatiCraft: Added inventory simulator
- ChromatiCraft: Added infuser
- ChromatiCraft: Added aspect former
- ChromatiCraft: Pylons now work as ThaumCraft nodes for wands
- ChromatiCraft: Added mob repellent lamp
- ChromatiCraft: Added range lamps
- ChromatiCraft: Added aura cleaner
- ChromatiCraft: Redesigned crafting processes
- ChromatiCraft: Added Pylon protection ability
- ChromatiCraft: Crystal charger now deals damage if stood on
- ChromatiCraft: Removed NEI hander for Casting Table
- ChromatiCraft: NEI keybinds now trigger the opening of the ChromatiCraft casting info GUIs
- ChromatiCraft: Molten potion crystal now has a name and a bucket
- ChromatiCraft: Increased capacity of storage crystals
- ChromatiCraft: Added three upgrade items for some machines
- ChromatiCraft: Made World Rifts cheaper
- ChromatiCraft: Fixed various client crashes with Crystal Tank blocks
- ChromatiCraft: Changed GUI style
- ChromatiCraft: Ability GUI trigger key is now configurable
- ChromatiCraft: Made crystal colors richer
- ChromatiCraft: Added a creative-mode energy source
- ChromatiCraft: Crystal-powered tiles now keep their energy when broken
- ChromatiCraft: Casting GUI now hides parts of NEI to avoid overlap
- ChromatiCraft: Fixed some clientside false starts with Ritual and Casting tables
- ChromatiCraft: Fixed localizations
- ChromatiCraft: ChromatiCraft item names are obfuscated until appropriately discovered
- ChromatiCraft: Tile accelerator no longer works on casting or ritual tables
- ChromatiCraft: Added self-charging mechanic
- ChromatiCraft: Berries can now be eaten to yield small amounts of energy
- ChromatiCraft: Added a special crosshair for when holding the manipulator
- ChromatiCraft: HUD now displays active abilities
- ChromatiCraft: Added WAILA compatibility
- ChromatiCraft: Empty NBT no longer throws off the casting recipes
- ChromatiCraft: Changed some ritual costs
- ChromatiCraft: Added a GUI to crystal tanks
- ChromatiCraft: Increased repeater range
- ChromatiCraft: Reduced repeater perdition
- ChromatiCraft: Added API hook to allow other mods to add casting recipes
- ChromatiCraft: Added info HUD
- ChromatiCraft: Added config to generate in superflats
- ChromatiCraft: Added recipe for inventory link
- ChromatiCraft: Power crystals are now craftable
- ChromaitCraft: Added config to generate some pylons broken and in need of repair
- ChromatiCraft: Made repeaters 16x cheaper
- ElectriCraft: Added EU splitter for distributing massive amounts of IC2 power to several wires
- ElectriCraft: RF cable GUI increments 1000x larger if shift is held
- ElectriCraft: Fixed transformer requiring network update to take effect
- ElectriCraft: RF Cable GUI no longer opens if holding more cable
- ElectriCraft: Fixed RF battery not providing power to EIO conduits
- ElectriCraft: Fixed wire shorting not resetting after a tick
- ElectriCraft: Wire networks can no longer be used to chain together several generators and bypass junction limits
- ElectriCraft: Made superconductor wire cheaper
- ExpandedRedstone: Fixed sound crashes
- ExpandedRedstone: Added new "Owner" proximity detector mode
- GeoStrata: Added rock ores, including configs to make them actively generate, actively retrogen, and despawn
- MeteorCraft: Fixed machine crashes
- MeteorCraft: Fixed other crashes
- LegacyCraft: Fixed "tried to set air on fire" crash
- LegacyCraft: Fixed nether lava disabler
- LegacyCraft: Added option to bring back sheep punching as wool mechanic
- LegacyCraft: Added option to bring back pre-beta-1.8 animal spawn system
- RotaryCraft: Autocrafter can now use ME systems as item input
- RotaryCraft: Added IC2 power conversion (in place of UE power conversion)
- RotaryCraft: All power converters now generate heat and are cooled with liquid nitrogen
- RotaryCraft: Boosted refrigeration unit output
- RotaryCraft: Borer now makes sounds
- RotaryCraft: Added drying bed
- RotaryCraft: Salt is now made from water in the drying bed
- RotaryCraft: Made tier upgrades more expensive
- RotaryCraft: Gave tier upgrades better names and textures
- RotaryCraft: All power converters now have a loss from 10% at Tier 0 to 50% at Tier 5
- RotaryCraft: Changed rock melter GUI
- RotaryCraft: Fixed power tabs on some GUIs
- RotaryCraft: Upgraded API to allow more advanced compatibility
- RotaryCraft: Fixed multidirectional clutch GUI being too dark at times
- RotaryCraft: Added "Find machines" command
- RotaryCraft: Jet fuel is now poisonous (like in real life)
- RotaryCraft: Crystallizer now only accepts valid fluids
- RotaryCraft: Fixed junctions breaking erroneously in some cases
- RotaryCraft: Flywheels can no longer be used to bypass junction limits
- RotaryCraft: Blacklisted Extractor from Routers Reborn routers
- RotaryCraft: Fixed friction boiler deleting surplus steam
- RotaryCraft: Changed hydrokinetic recipe to use spring steel and a diamond shaft core
- RotaryCraft: Added spring steel ingots
- RotaryCraft: Magnetostatics now require a diamond shaft core
- RotaryCraft: Fixed steam engines flashboil exploding erroneously
- RotaryCraft: Pneumatic Item pump no longer opens GUI if holding same item
- RotaryCraft: Added API hook for Spawner Controller
- RotaryCraft: Added handbook notification for the jetpack requiring jet fuel
- RotaryCraft: Friction heater XP is now configurable
- RotaryCraft: Friction heater no longer generates XP for a "jammed" furnace
- RotaryCraft: All pipe types now have pressure mechanics
- RotaryCraft: Increased distiller power requirements
- RotaryCraft: Cleaned up Terraformer
- RotaryCraft: Added afterburner upgrade ability to jet engine; doubles torque output and multiplies fuel cost 2.5x
- RotaryCraft: Fixed ECU-controlled engines fuel timers in GUIs reading 00:00:00
- RotaryCraft: Fixed spawner controller resetting on server reboot
- RotaryCraft: Fixed GPR StackOverflow crash
- RotaryCraft: Increased mob radar range
- RotaryCraft: Added option to make Item Vacuum range much smaller on the Y axis
- RotaryCraft: Fixed pulse jet GUI bars not working
- RotaryCraft: Increased canola fertility
- RotaryCraft: Changed blast furnace ambient heat mechanics; can no longer reach >900C in the Nether without friction heating
- RotaryCraft: Reservoirs now keep their cover when broken
- RotaryCraft: Maybe fixed BaitBox
- RotaryCraft: Fixed shaft junction power exploits
- RotaryCraft: Borer now jams at 3M blocks out
- RotaryCraft: Wood gearboxes now do not use lubricant, but use cooling fins instead
- RotaryCraft: Fixed forestry sapling compatibility for the fermenter
- RotaryCraft: Updated bedrock breaker handbook entry
- RotaryCraft: Added tungsten entry to handbook
- RotaryCraft: Added centrifuge recipe to turn galena into lead and silver
- RotaryCraft: Added config option to add a material to Blast Furnace recipe, effectively gating RC behind another mod
- RotaryCraft: Compressed canola seeds now plant a 3x3 area
- RotaryCraft: Fixed some hydrokinetics crashes
- RotaryCraft: Added pipe hardness config
- RotaryCraft: Added config to disable EMP
- RotaryCraft: Reduced clientside load
- RotaryCraft: Added bedrock drill bit to make Extractor no longer require maintenance, and boost first stage duplication to 100%
- RotaryCraft: Nether iron now gives tungsten flakes, at 5% rate
- RotaryCraft: Fixed requiring two microturbines to reach 1350C on a Blast Furnace
- RotaryCraft: Solar plants no longer melt obsidian
- RotaryCraft: Hydrokinetics now require a diamond shaft core
- RotaryCraft: Jet fuel now produced at a 4:1 ratio rather than 2:1 in the Fuel Enhancer
- RotaryCraft: Fixed permanent step boost from spring boots persisting when the item is removed
- RotaryCraft: Fixed bedrock pick not mining TiC ores
- RotaryCraft: Fixed jetpack fuel overlay bugging out
- RotaryCraft: Fixed smoke detector hitbox and redstone behavior
- RotaryCraft: Night vision helmet is now bedrock
- ReactorCraft: Turbine generator now has an EU variant
- ReactorCraft: Geiger counter and CPU control are now charged tools
- ReactorCraft: Fixed Radiation Poisoning crashes
- ReactorCraft: Added power data to turbine book pages
- ReactorCraft: Only breeder reactor neutrons can breed fuel
- ReactorCraft: Fixed checkPebbles() CC function
- ReactorCraft: Added option to disable HP turbine with redstone
- ReactorCraft: Fixed electrolyzer crashes
- ReactorCraft: Electrolyzer now uses the Ore Dictionary
- ReactorCraft: Added options to disable magnetite and calcite if they already exist in another mod
- Void Monster: Fixed some console printouts
Code:
Reika.DragonAPI.Exception.StupidIDException: ChromatiCraft was not installed correctly:
ID 255 is completely invalid.
Please learn how IDs work before attempting to modify configs.
This is NOT a mod bug. Do not post it to the mod website or you will look extremely foolish.