An EnderIO beta 2.1 update:
Changes
- Lowered XP level cost for most DS armor upgrades
- Prevented teleporting through bedrock
- Added block black list to config for teleporting using staff / travel upgrade
- Momentum is now set to 0 when teleporting to the other side of a wall.
- Added config for Kill Joe's XP hoovering range and increased the defaults slightly
- Dark Steel Axe now uses the same algorithm as the farm station for cutting down trees (including removing leaves)
- Increased speed the Dark Steel Axe breaks leaves
- The amount of durability damage absorbed by power for Dark Steel tools / armor is now configurable, and has been increased to 75%
- Lower blast protection cost to same as projectile and fire in the enchanter
- Changed rendering of power bar on tools to make it easier to see power level
- Added thaumcraft zombie brains as an ingredient in nut. dist
- #1025 Vat ingredient multipliers now shown in the GUI and NEI
- Added ability to add EIO machine recipes via Forge IMC.
Bugs
- You can no suffocate yourslef using the ds axe/pick right click function
- Fixed tooltip for 'The Ender', it gets +2 to damage when powered
= Added missing config options for level costs for DS armor upgrades
= Fix XP bucket crashing on place
- Enlightened glass now registered in ore dict.
- Fixed pick block code for electric light
- Fixed right click on color / redstone buttons
- #1012 Crash when items painted with TE machines
- #961 #1010 Fluid and energy conduits not behaving correctly in 'without a redstone signal' mode
- Fixed spawners dropping two broken spawners when broken with tinkers tools
- Fixed powered spawner power IO to account for new mob specific multiplier
- Attractor now works correctly with all vanilla mobs and creatures
- #1026 Machine dupe when clearing setting in the carfting grid
- Fixed renderering of broken spawners